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How Special Are The PCs?
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<blockquote data-quote="Micah Sweet" data-source="post: 9748752" data-attributes="member: 6747251"><p>Well first of all, a narrative-based supers game? I can't imagine a campaign with a better excuse for PC specialness. 100%!</p><p></p><p>Secondly, you know where I stand. My preference is that the only differences between PCs and NPCs is that the former have a player at the helm, and our attention at the table is pointed in their direction. Now in practice most PCs are going to be above average in some way, but still within the range of their folk in any given metric. A PC wizard and an NPC wizard are not treated differently in the setting due to the presence or lack thereof of an "N" in their title, and I never assume PCs are inherently better in any way. Any PC specialness in my game will have to come from in play, via the players actions through their characters. No one's handing them a gold star without earning it.</p></blockquote><p></p>
[QUOTE="Micah Sweet, post: 9748752, member: 6747251"] Well first of all, a narrative-based supers game? I can't imagine a campaign with a better excuse for PC specialness. 100%! Secondly, you know where I stand. My preference is that the only differences between PCs and NPCs is that the former have a player at the helm, and our attention at the table is pointed in their direction. Now in practice most PCs are going to be above average in some way, but still within the range of their folk in any given metric. A PC wizard and an NPC wizard are not treated differently in the setting due to the presence or lack thereof of an "N" in their title, and I never assume PCs are inherently better in any way. Any PC specialness in my game will have to come from in play, via the players actions through their characters. No one's handing them a gold star without earning it. [/QUOTE]
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