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How Special Are The PCs?
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<blockquote data-quote="payn" data-source="post: 9748764" data-attributes="member: 90374"><p>I prefer a lower power RPG than most I imagine. One thing I noticed during discussions is how folks view the concept of being "heroic". For some it means being "special" having powers or abilities beyond the average person of the setting. I couldnt be further from that expectation. To me "heroic" means facing dangers courageously at peril to oneself. Im far more interested in adventures the characters are going on and being part of, then I am exploring a being that can fly or shoot lasers out of their eyes. So, yeah im that gamer often taking human when there are other options on the table. Im more interested in solving mysteries, exploring amazing places, navagating political intrigue, as the average person in the setting. Accomplishments feel more grand to me this way.</p><p></p><p>I do like my characters competent. If they are a detective, or a hunter, or hacker, I expect they can actually do those thigns from the start. So capable in talent and education, not capble because of having super powers.</p><p></p><p>So, naturally I stay away from Supers as a genre. I enjoy Supers as film and comic novels, but its not an RPG interest for me. When I do a fantasy game such as D&D, I tend to stick to E6 or levels 1-10. My Sci-Fi game is Traveller 'goose 2E so its definitely more on the hard side. Culthulu is great, I love exestential dread and being in way over the character's head. I've enjoyed a cyberpunk game or two on occasion as well.</p><p></p><p> I prefer my stories contained to the characters. Their adventures are larger than life, but not world threatening. If they fail, life goes on. There is nothing particularly special about them other than they decided to do what ordianry folks dont. Risk life and limb going on an adventure and looking to make their mark on a world thats down to Earth.</p></blockquote><p></p>
[QUOTE="payn, post: 9748764, member: 90374"] I prefer a lower power RPG than most I imagine. One thing I noticed during discussions is how folks view the concept of being "heroic". For some it means being "special" having powers or abilities beyond the average person of the setting. I couldnt be further from that expectation. To me "heroic" means facing dangers courageously at peril to oneself. Im far more interested in adventures the characters are going on and being part of, then I am exploring a being that can fly or shoot lasers out of their eyes. So, yeah im that gamer often taking human when there are other options on the table. Im more interested in solving mysteries, exploring amazing places, navagating political intrigue, as the average person in the setting. Accomplishments feel more grand to me this way. I do like my characters competent. If they are a detective, or a hunter, or hacker, I expect they can actually do those thigns from the start. So capable in talent and education, not capble because of having super powers. So, naturally I stay away from Supers as a genre. I enjoy Supers as film and comic novels, but its not an RPG interest for me. When I do a fantasy game such as D&D, I tend to stick to E6 or levels 1-10. My Sci-Fi game is Traveller 'goose 2E so its definitely more on the hard side. Culthulu is great, I love exestential dread and being in way over the character's head. I've enjoyed a cyberpunk game or two on occasion as well. I prefer my stories contained to the characters. Their adventures are larger than life, but not world threatening. If they fail, life goes on. There is nothing particularly special about them other than they decided to do what ordianry folks dont. Risk life and limb going on an adventure and looking to make their mark on a world thats down to Earth. [/QUOTE]
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