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How Special Are The PCs?
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<blockquote data-quote="zarionofarabel" data-source="post: 9748828" data-attributes="member: 7026405"><p>Like many others, it depends, so I'll break it down a little...</p><p></p><p>In supers games I run, the PCs are far beyond normal folk, and most other superheroes to boot. I always have the PCs as the Avengers or Justice League types. I mean, if I'm going to run a supers game, I want the PCs to be the top dogs. I want them saving the world and fighting the most powerful and resourceful of supervillains.</p><p></p><p>In Vampire, the PCs are far more capable than your average mortal, but only because they are supernaturally gifted. In the Vampire world however, they are at the bottom of the food chain. This is because that is what I like the game to be focused on, as I have no interest in the PCs being "large and in charge" as it draws the game away from the themes I enjoy when running a Vampire game.</p><p></p><p>As for fantasy and sci-fi, the PCs are simply competent professionals. They may be quite skilled in some areas, or even highly skilled in one or two aspects, but they never reach demigod levels of ability. I like more "down to earth" fantasy and sci-fi. I like it when the PCs still find a dozen town guards to be a very real and tangible threat. Plus, by keeping the PCs grounded, I don't have to worry about "power creep" or having to provide ever more powerful foes to keep things interesting. I much prefer it when a hoard of goblins, or squad of Stormtroopers, is just as dangerous later in the campaign as they were at the beginning. Plus it means I can have a singular foe, like a maurauding Dragon, be a true "endgame" level threat, that they need to spend many sessions gathering an army to defeat.</p><p></p><p>As for horror, well, the PCs are always "normal" folk out to combat foes far beyond their ability. Otherwise I can't really see it being all that dangerous for the PCs which would mean it's no longer horror.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="zarionofarabel, post: 9748828, member: 7026405"] Like many others, it depends, so I'll break it down a little... In supers games I run, the PCs are far beyond normal folk, and most other superheroes to boot. I always have the PCs as the Avengers or Justice League types. I mean, if I'm going to run a supers game, I want the PCs to be the top dogs. I want them saving the world and fighting the most powerful and resourceful of supervillains. In Vampire, the PCs are far more capable than your average mortal, but only because they are supernaturally gifted. In the Vampire world however, they are at the bottom of the food chain. This is because that is what I like the game to be focused on, as I have no interest in the PCs being "large and in charge" as it draws the game away from the themes I enjoy when running a Vampire game. As for fantasy and sci-fi, the PCs are simply competent professionals. They may be quite skilled in some areas, or even highly skilled in one or two aspects, but they never reach demigod levels of ability. I like more "down to earth" fantasy and sci-fi. I like it when the PCs still find a dozen town guards to be a very real and tangible threat. Plus, by keeping the PCs grounded, I don't have to worry about "power creep" or having to provide ever more powerful foes to keep things interesting. I much prefer it when a hoard of goblins, or squad of Stormtroopers, is just as dangerous later in the campaign as they were at the beginning. Plus it means I can have a singular foe, like a maurauding Dragon, be a true "endgame" level threat, that they need to spend many sessions gathering an army to defeat. As for horror, well, the PCs are always "normal" folk out to combat foes far beyond their ability. Otherwise I can't really see it being all that dangerous for the PCs which would mean it's no longer horror. Cheers! [/QUOTE]
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