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How Special Are The PCs?
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<blockquote data-quote="JConstantine" data-source="post: 9749003" data-attributes="member: 7052620"><p>Even with this clarification, I'm going to agree with [USER=54364]@DrunkonDuty[/USER] in that, for me, it depends on the game.</p><p></p><p>In a Forgotten Realms game, with the likes of Elminster, Laeral Silverhand, Drizzt and the Companions of the Hall, etc., your standard PCs are arguably less special than their peers. Meanwhile, Eberron was specifically conceived of to ensure that PCs were exceptional - the Great Druid Olian is an awakened tree that cannot leave the Greenheart; Jaela Daran is one of the most powerful clerics as the Keeper of the Silver, but is just an regular human child outside of the Cathedral of the Silver Flame; Mordain the Fleshweaver and Lady Illmarrow are treated as boogie men rather than known threats like Szass Tam.</p><p></p><p>With superheroes, a gritty, street-level iron age game is going to have PCs be less special than other supes, while a four colour game is going to have them be more special than average. I like both.</p><p></p><p>In Vampire: The Masquerade, PCs are typically low on the hierarchy compared to other vamps, despite clearly being more special than mortals.</p><p></p><p>In Blades in the Dark, PC scoundrels are intended to be above average in terms of ability/specialness, even if their crew starts at the bottom of the ladder.</p><p></p><p>In Call of Cthulhu, PCs are regular joes - academics, journalists, detectives, etc. - only special insofar as that they get swept up in events bigger than themselves. Same goes for Indiana Jones style pulp adventure.</p><p></p><p>Similarly, in a hard(ish) sci-fi setting like The Expanse, PCs are going to be on par with their peers for the most part, outside of characters like Bobby who are a marginal cut above by virtue of being a MCRN marine. Conversely, in Star Wars, PCs are typically going to be more special than their peers, even if they're not on par with the Skywalkers.</p></blockquote><p></p>
[QUOTE="JConstantine, post: 9749003, member: 7052620"] Even with this clarification, I'm going to agree with [USER=54364]@DrunkonDuty[/USER] in that, for me, it depends on the game. In a Forgotten Realms game, with the likes of Elminster, Laeral Silverhand, Drizzt and the Companions of the Hall, etc., your standard PCs are arguably less special than their peers. Meanwhile, Eberron was specifically conceived of to ensure that PCs were exceptional - the Great Druid Olian is an awakened tree that cannot leave the Greenheart; Jaela Daran is one of the most powerful clerics as the Keeper of the Silver, but is just an regular human child outside of the Cathedral of the Silver Flame; Mordain the Fleshweaver and Lady Illmarrow are treated as boogie men rather than known threats like Szass Tam. With superheroes, a gritty, street-level iron age game is going to have PCs be less special than other supes, while a four colour game is going to have them be more special than average. I like both. In Vampire: The Masquerade, PCs are typically low on the hierarchy compared to other vamps, despite clearly being more special than mortals. In Blades in the Dark, PC scoundrels are intended to be above average in terms of ability/specialness, even if their crew starts at the bottom of the ladder. In Call of Cthulhu, PCs are regular joes - academics, journalists, detectives, etc. - only special insofar as that they get swept up in events bigger than themselves. Same goes for Indiana Jones style pulp adventure. Similarly, in a hard(ish) sci-fi setting like The Expanse, PCs are going to be on par with their peers for the most part, outside of characters like Bobby who are a marginal cut above by virtue of being a MCRN marine. Conversely, in Star Wars, PCs are typically going to be more special than their peers, even if they're not on par with the Skywalkers. [/QUOTE]
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