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<blockquote data-quote="DrunkonDuty" data-source="post: 9750146" data-attributes="member: 54364"><p>Well, yes, they do have inherent protagonism. Ideally this will be because they've given me (I usually GM) some good disadvantages. (Remember I prefer HERO and other games with dis/advantages systems.)</p><p></p><p>So a PC will have a rival, enemy, personal goal of some kind, loved ones to protect, etc., that allow the adventures to be written for them. Some of these hooks are reactive, some proactive. I encourage players with proactive disads to to go forth and protag. Reactive disads... well, they're pretty standard fare for adventures. I'm sure we've all had plenty of experience with them.</p><p></p><p>Obviously this is all easier said than done.</p><p></p><p>As for how they compare to other NPCs of the same class. That depends on the style of game. In my gaming life most of my players have all been very much for playing characters who are good at what they do. Outside of <em>Paranoia</em> no-one wants to play an incompetent boob. So they're good at what they do.</p><p></p><p>They may or may not be "the best there is at what they do." That will depend on the game. They might be playing Daredevil in a world where the JLA are a thing. But if they are DD in a world with the JLA one of the questions that will have been discussed in session 0 is: why don't the JLA just handle all the problems you take on?</p></blockquote><p></p>
[QUOTE="DrunkonDuty, post: 9750146, member: 54364"] Well, yes, they do have inherent protagonism. Ideally this will be because they've given me (I usually GM) some good disadvantages. (Remember I prefer HERO and other games with dis/advantages systems.) So a PC will have a rival, enemy, personal goal of some kind, loved ones to protect, etc., that allow the adventures to be written for them. Some of these hooks are reactive, some proactive. I encourage players with proactive disads to to go forth and protag. Reactive disads... well, they're pretty standard fare for adventures. I'm sure we've all had plenty of experience with them. Obviously this is all easier said than done. As for how they compare to other NPCs of the same class. That depends on the style of game. In my gaming life most of my players have all been very much for playing characters who are good at what they do. Outside of [I]Paranoia[/I] no-one wants to play an incompetent boob. So they're good at what they do. They may or may not be "the best there is at what they do." That will depend on the game. They might be playing Daredevil in a world where the JLA are a thing. But if they are DD in a world with the JLA one of the questions that will have been discussed in session 0 is: why don't the JLA just handle all the problems you take on? [/QUOTE]
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