Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How specific does a readied action have to be?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FEADIN" data-source="post: 2681056" data-attributes="member: 36011"><p>"To do so, specify <strong>the action </strong> you will take and the conditions under which you will take it. Then, any time before your next action, you may take the readied action in response to that condition. The action occurs just before the action that triggers it. If the triggered action is part of another character’s activities, you interrupt the other character. Assuming he is still capable of doing so, he continues his actions once you complete your readied action."</p><p><strong>Table: Actions in Combat</strong></p><p>Standard Action</p><p>Attack (melee)</p><p>Attack (ranged)</p><p>Attack (unarmed)</p><p>Activate a magic item other than a potion or oil</p><p>Aid another</p><p>Bull rush</p><p>Cast a spell (1 standard action casting time)</p><p>Concentrate to maintain an active spell</p><p>Dismiss a spell</p><p>Draw a hidden weapon (see Sleight of Hand skill)</p><p>Drink a potion or apply an oil</p><p>Escape a grapple</p><p>Feint</p><p>Light a torch with a tindertwig</p><p>Lower spell resistance</p><p>Make a dying friend stable (see Heal skill)</p><p>Overrun</p><p>Read a scroll</p><p>Ready (triggers a standard action)</p><p>Sunder a weapon (attack)</p><p>Sunder an object (attack)</p><p>Total defense</p><p>Turn or rebuke undead</p><p>Use extraordinary ability</p><p>Use skill that takes 1 action</p><p>Use spell-like ability</p><p>Use supernatural ability</p><p>Move Action</p><p>Move</p><p>Control a frightened mount</p><p>Direct or redirect an active spell</p><p>Draw a weapon4</p><p>Load a hand crossbow or light crossbow</p><p>Open or close a door</p><p>Mount a horse or dismount</p><p>Move a heavy object</p><p>Pick up an item</p><p>Sheathe a weapon</p><p>Stand up from prone</p><p>Ready or loose a shield4</p><p>Retrieve a stored item</p><p><u>Full-Round Action</u></p><p>Full attack</p><p>Charge5</p><p>Deliver coup de grace</p><p>Escape from a net</p><p>Extinguish flames</p><p>Light a torch</p><p>Load a heavy or repeating crossbow</p><p>Lock or unlock weapon in locked gauntlet</p><p>Prepare to throw splash weapon</p><p>Run</p><p>Use skill that takes 1 round</p><p>Use touch spell on up to six friends</p><p>Withdraw</p><p><u>Free Action</u></p><p>Cast a quickened spell</p><p>Cease concentration on a spell</p><p>Drop an item</p><p>Drop to the floor</p><p>Prepare spell components to cast a spell6</p><p>Speak</p><p><u>No Action</u></p><p>Delay</p><p>5-foot step</p><p>Action Type Varies</p><p>Disarm</p><p>Grapple</p><p>Trip an opponent</p><p>Use feat</p><p></p><p>Maybe you have not to specify the spell to be cast in advance but you have to specify the "trigger" as for the contingency spell.</p><p>For me it's good to say:"if a creature comes through the door I cast a spell"; trigger: creature coming through the door; action: cast a spell.</p></blockquote><p></p>
[QUOTE="FEADIN, post: 2681056, member: 36011"] "To do so, specify [B]the action [/B] you will take and the conditions under which you will take it. Then, any time before your next action, you may take the readied action in response to that condition. The action occurs just before the action that triggers it. If the triggered action is part of another character’s activities, you interrupt the other character. Assuming he is still capable of doing so, he continues his actions once you complete your readied action." [B]Table: Actions in Combat[/B] Standard Action Attack (melee) Attack (ranged) Attack (unarmed) Activate a magic item other than a potion or oil Aid another Bull rush Cast a spell (1 standard action casting time) Concentrate to maintain an active spell Dismiss a spell Draw a hidden weapon (see Sleight of Hand skill) Drink a potion or apply an oil Escape a grapple Feint Light a torch with a tindertwig Lower spell resistance Make a dying friend stable (see Heal skill) Overrun Read a scroll Ready (triggers a standard action) Sunder a weapon (attack) Sunder an object (attack) Total defense Turn or rebuke undead Use extraordinary ability Use skill that takes 1 action Use spell-like ability Use supernatural ability Move Action Move Control a frightened mount Direct or redirect an active spell Draw a weapon4 Load a hand crossbow or light crossbow Open or close a door Mount a horse or dismount Move a heavy object Pick up an item Sheathe a weapon Stand up from prone Ready or loose a shield4 Retrieve a stored item [U]Full-Round Action[/U] Full attack Charge5 Deliver coup de grace Escape from a net Extinguish flames Light a torch Load a heavy or repeating crossbow Lock or unlock weapon in locked gauntlet Prepare to throw splash weapon Run Use skill that takes 1 round Use touch spell on up to six friends Withdraw [U]Free Action[/U] Cast a quickened spell Cease concentration on a spell Drop an item Drop to the floor Prepare spell components to cast a spell6 Speak [U]No Action[/U] Delay 5-foot step Action Type Varies Disarm Grapple Trip an opponent Use feat Maybe you have not to specify the spell to be cast in advance but you have to specify the "trigger" as for the contingency spell. For me it's good to say:"if a creature comes through the door I cast a spell"; trigger: creature coming through the door; action: cast a spell. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How specific does a readied action have to be?
Top