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How Strange should Flora and Fauna be in the Default 5E Setting?
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<blockquote data-quote="howandwhy99" data-source="post: 5874464" data-attributes="member: 3192"><p><u>Fauna</u> - I expect the standard Monster Manual will be in effect. Maybe they'll add in a few more interesting monsters as they did in 2000. </p><p></p><p><u>Flora</u> - Terrain in 4E has become cool again. Maybe it'll make it into the exploration level of play in 5E? That means we could see jellies and slimes more often again or Venus man-traps or Earwigs or shambling mounds or assassin vines or any other sort of less dynamic, more trap design element.</p><p></p><p>PS: Don't forget bugs. And microorganisms / D&D diseases</p><p></p><p>Real world plants and animals have long had a place in the game. I would hope they include them early on. That means stuff from anywhere on Earth. It is the riffing on that stuff into the fabulous, the mythical, and the weird that really leads to D&D "default setting" material. </p><p></p><p>Plus, it's always been optional.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5874464, member: 3192"] [U]Fauna[/U] - I expect the standard Monster Manual will be in effect. Maybe they'll add in a few more interesting monsters as they did in 2000. [U]Flora[/U] - Terrain in 4E has become cool again. Maybe it'll make it into the exploration level of play in 5E? That means we could see jellies and slimes more often again or Venus man-traps or Earwigs or shambling mounds or assassin vines or any other sort of less dynamic, more trap design element. PS: Don't forget bugs. And microorganisms / D&D diseases Real world plants and animals have long had a place in the game. I would hope they include them early on. That means stuff from anywhere on Earth. It is the riffing on that stuff into the fabulous, the mythical, and the weird that really leads to D&D "default setting" material. Plus, it's always been optional. [/QUOTE]
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How Strange should Flora and Fauna be in the Default 5E Setting?
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