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How Strange should Flora and Fauna be in the Default 5E Setting?
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<blockquote data-quote="GM Dave" data-source="post: 5874520" data-attributes="member: 6687992"><p>I have to agree that the 'ordinary' creatures in a setting tend not get much attention in most fantasy (fictional or RPG).</p><p></p><p>Flora often gets more detail in video games as it is often the explanation for using a large variety of colours that artists like to paint with because green and browns get dull after a while.</p><p></p><p>I personally feel quite a bit could be done to include Flora as hazards in many scenarios.</p><p></p><p>Simple stretches of thorny bushes can really change the game environment for a battle. Defenders might have small tunnel run ways through the tangle with spots they can fire or stab with spears.</p><p></p><p>This just scratches at the possibilities in a world where mages have created weird magical hybrids (mongrel men, chimera, or cockatrice). </p><p></p><p>If a rust monster is bad then consider a plant that has a similar effect on people that walk near it. The explanation is simple that the plan rusts metal near it to feed iron to its roots and it has deep russet colour. Humanoids might even use the property of the plant in some of their weapons which might lead players to find the source of the arrows that are damaging their armour.</p><p></p><p>You could have plants with milky sticky coatings that are able to trap prey much larger then insects.</p><p></p><p>I remember in one Dragonlance novel that the Dwarves had a form of Earthworm used as a beast of burden in their digging.</p></blockquote><p></p>
[QUOTE="GM Dave, post: 5874520, member: 6687992"] I have to agree that the 'ordinary' creatures in a setting tend not get much attention in most fantasy (fictional or RPG). Flora often gets more detail in video games as it is often the explanation for using a large variety of colours that artists like to paint with because green and browns get dull after a while. I personally feel quite a bit could be done to include Flora as hazards in many scenarios. Simple stretches of thorny bushes can really change the game environment for a battle. Defenders might have small tunnel run ways through the tangle with spots they can fire or stab with spears. This just scratches at the possibilities in a world where mages have created weird magical hybrids (mongrel men, chimera, or cockatrice). If a rust monster is bad then consider a plant that has a similar effect on people that walk near it. The explanation is simple that the plan rusts metal near it to feed iron to its roots and it has deep russet colour. Humanoids might even use the property of the plant in some of their weapons which might lead players to find the source of the arrows that are damaging their armour. You could have plants with milky sticky coatings that are able to trap prey much larger then insects. I remember in one Dragonlance novel that the Dwarves had a form of Earthworm used as a beast of burden in their digging. [/QUOTE]
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How Strange should Flora and Fauna be in the Default 5E Setting?
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