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General Tabletop Discussion
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How strict are you with vision and illumination rules?
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<blockquote data-quote="iserith" data-source="post: 7408390" data-attributes="member: 97077"><p>I rule it strictly in my games, but only because I use Roll20's dynamic lighting effects which makes it easy. Your character can see what you can see visually.</p><p></p><p>In a game that doesn't use Roll20, I would say treat it the same as terrain - in this or that scene or adventure location, throw lighting in as part of the challenge. Monsters attacking from the cover of darkness at light-bearing PCs or trying to douse the adventurers' lights to blind them. Or an exploration challenge that is made easier with lighting, but with a higher risk of attracting wandering monsters. If you're doing a dungeon crawl where it's important to track encumbrance, you might use it simply as a necessary resource that takes up valuable inventory space. You might say that for a given 8-hour delve, the PCs need to have 16 torches (16 lbs.) between them or something like that. This creates a trade-off between what you bring into the dungeon and what you can take out and whether you suffer penalties due to encumbrance along the way.</p><p></p><p>Otherwise, I wouldn't spend too much time worrying about it.</p></blockquote><p></p>
[QUOTE="iserith, post: 7408390, member: 97077"] I rule it strictly in my games, but only because I use Roll20's dynamic lighting effects which makes it easy. Your character can see what you can see visually. In a game that doesn't use Roll20, I would say treat it the same as terrain - in this or that scene or adventure location, throw lighting in as part of the challenge. Monsters attacking from the cover of darkness at light-bearing PCs or trying to douse the adventurers' lights to blind them. Or an exploration challenge that is made easier with lighting, but with a higher risk of attracting wandering monsters. If you're doing a dungeon crawl where it's important to track encumbrance, you might use it simply as a necessary resource that takes up valuable inventory space. You might say that for a given 8-hour delve, the PCs need to have 16 torches (16 lbs.) between them or something like that. This creates a trade-off between what you bring into the dungeon and what you can take out and whether you suffer penalties due to encumbrance along the way. Otherwise, I wouldn't spend too much time worrying about it. [/QUOTE]
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How strict are you with vision and illumination rules?
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