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General Tabletop Discussion
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How strict are you with vision and illumination rules?
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<blockquote data-quote="jgsugden" data-source="post: 7408565" data-attributes="member: 2629"><p>I ignore the rules because I made my own. In my game, there are a lot of types of vision.</p><p></p><p>Low Light - Double the range of dim light around a light source, within the normal range of dim is treated as normal light.</p><p>Darkvision - You produce light in the specified radius that only you can see. It is black and white vision.</p><p>Infravision - You see heat and infrared light - no range limit. You can spot a deer moving in the valley from far away, but bright light negates it within the radius of the light. </p><p>Ultravision - You can see ultraviolet light. This is used by wizards and other arcane folks in their secret messages, primarily. </p><p>Devilsight - See in any darkness.</p><p></p><p>The type of vision a monster (or PC) has is based upon their evolution as a species. </p><p></p><p>LLV is the domain of the dusk and dawn hunters. Many animals have it.</p><p>Infravision is for meat hunters that live in the dark... but mostly on the surface.</p><p>Darkvision is more common for creatures that live unde rthe ground for most of their lives.</p><p>etc...</p><p></p><p>When it comes to adjudicating the light, I wing it most of the time rather than worrying about the fine details. </p><p>Sonar - See with sound.</p><p>Tremorsense - "See" contacts with the ground around you in the specified radius if you are touching the ground.</p><p>Truesight - You gain all vision types, plus the ability see through illusions, etc...</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7408565, member: 2629"] I ignore the rules because I made my own. In my game, there are a lot of types of vision. Low Light - Double the range of dim light around a light source, within the normal range of dim is treated as normal light. Darkvision - You produce light in the specified radius that only you can see. It is black and white vision. Infravision - You see heat and infrared light - no range limit. You can spot a deer moving in the valley from far away, but bright light negates it within the radius of the light. Ultravision - You can see ultraviolet light. This is used by wizards and other arcane folks in their secret messages, primarily. Devilsight - See in any darkness. The type of vision a monster (or PC) has is based upon their evolution as a species. LLV is the domain of the dusk and dawn hunters. Many animals have it. Infravision is for meat hunters that live in the dark... but mostly on the surface. Darkvision is more common for creatures that live unde rthe ground for most of their lives. etc... When it comes to adjudicating the light, I wing it most of the time rather than worrying about the fine details. Sonar - See with sound. Tremorsense - "See" contacts with the ground around you in the specified radius if you are touching the ground. Truesight - You gain all vision types, plus the ability see through illusions, etc... [/QUOTE]
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How strict are you with vision and illumination rules?
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