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General Tabletop Discussion
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How strict are you with vision and illumination rules?
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<blockquote data-quote="iserith" data-source="post: 7411352" data-attributes="member: 97077"><p>In a recent session, illumination came up in a fun way. The PCs were exploring what amounted to an extra-dimensional insane asylum populated by inmates with strange powers. They entered a long, somewhat wide corridor. Their halfling henchman, Boy Tuesday, was holding the party's light source, a torch. In the corridor there were a number of doors and at either end of the corridor were windows looking out onto the Windswept Depths of Pandemonium, vibrating from the eternal wind. A few dretches lurked here which moved to attack the PCs.</p><p></p><p>The PCs engaged. One of the dretches smashed a window and the howling, maddening wind of Pandemonium came rushing into the corridor. Similar to a <em>gust of wind</em> spell, it extinguished Boy Tuesday's torch and start pushing dretches and PCs around. The barbarian and the bard were struck with indefinite madness, gaining new flaws. The (dwarf) bard and (half-elf) fighter were able to see because of darkvision, but the rest of the PCs and Boy Tuesday were cast in darkness, which I was able to produce in Roll20. It then became a game of the characters who could see directing the blinded PCs toward the dretches, all while both the dretches and the PCs were getting tossed around by the wind. It was difficult enough that the party's wizard retreated into a side hallway unaffected by the wind (he discovered this by going through one of the many doors) so he could light a torch and, from the relative safety of that hallway, shed at least some light on the matter so he could target the dretches with some spells.</p><p></p><p>What would have been an Easy encounter with some low-level demons became a whole lot more interesting due in part to lack of illumination.</p></blockquote><p></p>
[QUOTE="iserith, post: 7411352, member: 97077"] In a recent session, illumination came up in a fun way. The PCs were exploring what amounted to an extra-dimensional insane asylum populated by inmates with strange powers. They entered a long, somewhat wide corridor. Their halfling henchman, Boy Tuesday, was holding the party's light source, a torch. In the corridor there were a number of doors and at either end of the corridor were windows looking out onto the Windswept Depths of Pandemonium, vibrating from the eternal wind. A few dretches lurked here which moved to attack the PCs. The PCs engaged. One of the dretches smashed a window and the howling, maddening wind of Pandemonium came rushing into the corridor. Similar to a [I]gust of wind[/I] spell, it extinguished Boy Tuesday's torch and start pushing dretches and PCs around. The barbarian and the bard were struck with indefinite madness, gaining new flaws. The (dwarf) bard and (half-elf) fighter were able to see because of darkvision, but the rest of the PCs and Boy Tuesday were cast in darkness, which I was able to produce in Roll20. It then became a game of the characters who could see directing the blinded PCs toward the dretches, all while both the dretches and the PCs were getting tossed around by the wind. It was difficult enough that the party's wizard retreated into a side hallway unaffected by the wind (he discovered this by going through one of the many doors) so he could light a torch and, from the relative safety of that hallway, shed at least some light on the matter so he could target the dretches with some spells. What would have been an Easy encounter with some low-level demons became a whole lot more interesting due in part to lack of illumination. [/QUOTE]
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How strict are you with vision and illumination rules?
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