Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How strict are you with vision and illumination rules?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="smbakeresq" data-source="post: 7417920" data-attributes="member: 28301"><p><em>Combatants often try to escape their foes’ notice by hiding, casting the invisibility spell, or lurking in darkness. When you attack a target that you can’t see, you have disadvantage on the attack roll. This is true whether you’re guessing the target’s location or you’re targeting a creature you can hear but not see. If the target isn’t in the location you targeted, you automatically miss, but the DM typically just says that the attack missed, not whether you guessed the target’s location correctly. When a creature can’t see you, you have advantage on attack rolls against it. If you are hidden—both unseen and unheard—when you make an attack, you give away your location when the attack hits or misses.</em></p><p><em></em></p><p></p><p></p><p>Unless something is hidden, it gives away its position, so at least you know what square its in, that why they have invisible minifigures. You still attack at dis-advantage, but at least you can track it until it becomes hidden again, usually by the Hide action. This is what makes rogues so dangerous, they can hide as a bonus action if the conditions are right and then attack with advantage much of the time.</p><p></p><p>When something is hidden, you have to take it off the battle mat and then PC have to guess what square it is in. When that creature attacks it goes back on the board as it gives it position away until it does something to hide again. An object usually doesn't give itself away and cant take the hide action, in a dark room you just cant see it, but if it make noise it gives always it location like a clock ticking on a wall.</p><p></p><p>The earlier example of allowing a ranged attack in the dark at a target 300' away that you cant see or hear would be determined by whether you can hear something that far away to target it, otherwise you just have to guess where they are. It also would not give away its location if you cant see or hear that far away either, you just have to guess the square. PC need to do this also against some foes, the elf archer at distance wouldn't give his position away</p><p></p><p>This is what makes Faerie fire good at fighting invisible creatures for a low level spell, its everything in a 20' cube gets outlined, so once the invisible people attack and give their position away you can cast it to keep them lit up. You can also cast it blind to see what's there. This is also great against the players, its a verbal component only so it can be cast against the players so the enemies can see them and can sometimes be done without giving away your position or where the PCs cant do anything about the caster. Its a great way "pump up" creatures that normally wouldn't be much of a challenge into a much more difficult encounter since the PC will be giving advantage if they fail.</p><p></p><p>A good way to teach new players about these things is using the Faerie fire spell on them so they will then learn to use it or something like it on others. Also I always use Phase Spiders so new players can get used to using readied actions for monsters appearing out of nowhere. Phase spiders are also intelligent enough to target light sources first and to use their dark vision, but not to tough to take out once you know what to do.</p><p></p><p></p><p>I have always been of a mind that invisible creatures will cast a shadow, like The Shadow, so a bullseye lantern will show them. That's somewhat supported by invisible creatures under water, but I don't think it is anymore. You used to be able to cast invisibility on your self and then put on a suit of armor for example and try to scare people like the headless horseman, I don't think you can do that either. Cant cast Silence on a coin and then throw it into the middle of spellcasters either, it appears that got taken away also. Good times and inventive plays though.</p><p></p><p></p><p></p><p>Really you just need to care about light and vision enough to get the mood across, let the players get their stuff in that depends on it, and every now and then throw in an encounter where its a big deal.</p></blockquote><p></p>
[QUOTE="smbakeresq, post: 7417920, member: 28301"] [I]Combatants often try to escape their foes’ notice by hiding, casting the invisibility spell, or lurking in darkness. When you attack a target that you can’t see, you have disadvantage on the attack roll. This is true whether you’re guessing the target’s location or you’re targeting a creature you can hear but not see. If the target isn’t in the location you targeted, you automatically miss, but the DM typically just says that the attack missed, not whether you guessed the target’s location correctly. When a creature can’t see you, you have advantage on attack rolls against it. If you are hidden—both unseen and unheard—when you make an attack, you give away your location when the attack hits or misses. [/I] Unless something is hidden, it gives away its position, so at least you know what square its in, that why they have invisible minifigures. You still attack at dis-advantage, but at least you can track it until it becomes hidden again, usually by the Hide action. This is what makes rogues so dangerous, they can hide as a bonus action if the conditions are right and then attack with advantage much of the time. When something is hidden, you have to take it off the battle mat and then PC have to guess what square it is in. When that creature attacks it goes back on the board as it gives it position away until it does something to hide again. An object usually doesn't give itself away and cant take the hide action, in a dark room you just cant see it, but if it make noise it gives always it location like a clock ticking on a wall. The earlier example of allowing a ranged attack in the dark at a target 300' away that you cant see or hear would be determined by whether you can hear something that far away to target it, otherwise you just have to guess where they are. It also would not give away its location if you cant see or hear that far away either, you just have to guess the square. PC need to do this also against some foes, the elf archer at distance wouldn't give his position away This is what makes Faerie fire good at fighting invisible creatures for a low level spell, its everything in a 20' cube gets outlined, so once the invisible people attack and give their position away you can cast it to keep them lit up. You can also cast it blind to see what's there. This is also great against the players, its a verbal component only so it can be cast against the players so the enemies can see them and can sometimes be done without giving away your position or where the PCs cant do anything about the caster. Its a great way "pump up" creatures that normally wouldn't be much of a challenge into a much more difficult encounter since the PC will be giving advantage if they fail. A good way to teach new players about these things is using the Faerie fire spell on them so they will then learn to use it or something like it on others. Also I always use Phase Spiders so new players can get used to using readied actions for monsters appearing out of nowhere. Phase spiders are also intelligent enough to target light sources first and to use their dark vision, but not to tough to take out once you know what to do. I have always been of a mind that invisible creatures will cast a shadow, like The Shadow, so a bullseye lantern will show them. That's somewhat supported by invisible creatures under water, but I don't think it is anymore. You used to be able to cast invisibility on your self and then put on a suit of armor for example and try to scare people like the headless horseman, I don't think you can do that either. Cant cast Silence on a coin and then throw it into the middle of spellcasters either, it appears that got taken away also. Good times and inventive plays though. Really you just need to care about light and vision enough to get the mood across, let the players get their stuff in that depends on it, and every now and then throw in an encounter where its a big deal. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How strict are you with vision and illumination rules?
Top