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How strict are you with vision and illumination rules?
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<blockquote data-quote="CapnZapp" data-source="post: 7419663" data-attributes="member: 12731"><p>Are you saying that just because you don't have an action left for stealth, that you should gain its advantages for free?</p><p></p><p>The <em>point</em> of the stealth rules is to create a game where it does not play an overly large role.</p><p></p><p>Everybody can skulk around, but won't be doing much of anything effective while they do. So they will mostly be doing it only before a fight, not during it. Only rogues, goblins etc can combine stealth with effective combat.</p><p></p><p>That second monster gains everything from total obscurement - most prominently, attacks against it gain disadvantage. If it also wants the benefits of hidden (foes losing track of exactly where it is), it needs to spend an action to gain that large benefit. If it also wants to be safe from lucky guesses, area effects etc, it needs to Hide, and also move away at half speed, making successful Stealth checks as it does. </p><p></p><p>Not sure what your point with the Orc is. To gain the benefits of hidden (and not just the total cover from the wall), it would have needed to not make an attack (or whatever it spent its action on).</p><p></p><p>You <em>are</em> saying that just because you don't have an action left for stealth, you should gain its advantages for free, aren't you? </p><p></p><p>How... strange.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7419663, member: 12731"] Are you saying that just because you don't have an action left for stealth, that you should gain its advantages for free? The [I]point[/I] of the stealth rules is to create a game where it does not play an overly large role. Everybody can skulk around, but won't be doing much of anything effective while they do. So they will mostly be doing it only before a fight, not during it. Only rogues, goblins etc can combine stealth with effective combat. That second monster gains everything from total obscurement - most prominently, attacks against it gain disadvantage. If it also wants the benefits of hidden (foes losing track of exactly where it is), it needs to spend an action to gain that large benefit. If it also wants to be safe from lucky guesses, area effects etc, it needs to Hide, and also move away at half speed, making successful Stealth checks as it does. Not sure what your point with the Orc is. To gain the benefits of hidden (and not just the total cover from the wall), it would have needed to not make an attack (or whatever it spent its action on). You [I]are[/I] saying that just because you don't have an action left for stealth, you should gain its advantages for free, aren't you? How... strange. [/QUOTE]
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How strict are you with vision and illumination rules?
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