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General Tabletop Discussion
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How strict are you with vision and illumination rules?
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<blockquote data-quote="Yes" data-source="post: 7419821" data-attributes="member: 6912978"><p>I mostly ignore it. I have run 5-6 different tables the last 2 year and a half. On average, half the group has darkvision, one caster has the light cantrip and everybody has torches but there's usually only one player in the group who has to actually use torches. By the time they get to lv 4-5 at least two players have some kind of light shedding magical item.</p><p></p><p>If my players tell me they want to be skulking about and move stealthily, I don't wait for them to tell me they muffle the lights because it makes sense to do it.</p><p></p><p>Only way I can see it being relevant is if some player without darkvision wanted to go scout alone in the dark. But it never happened.</p><p></p><p>To be honest, I don't really understand the emphasis on lighting in the rule book and campaign books when half the races ( and all the coolest ones) have some degree of darkvision.</p></blockquote><p></p>
[QUOTE="Yes, post: 7419821, member: 6912978"] I mostly ignore it. I have run 5-6 different tables the last 2 year and a half. On average, half the group has darkvision, one caster has the light cantrip and everybody has torches but there's usually only one player in the group who has to actually use torches. By the time they get to lv 4-5 at least two players have some kind of light shedding magical item. If my players tell me they want to be skulking about and move stealthily, I don't wait for them to tell me they muffle the lights because it makes sense to do it. Only way I can see it being relevant is if some player without darkvision wanted to go scout alone in the dark. But it never happened. To be honest, I don't really understand the emphasis on lighting in the rule book and campaign books when half the races ( and all the coolest ones) have some degree of darkvision. [/QUOTE]
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How strict are you with vision and illumination rules?
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