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How strict are you with vision in your game?
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<blockquote data-quote="Swedish Chef" data-source="post: 8224760" data-attributes="member: 27141"><p>When in person, I draw out the entire room or length of corridor on the battlemap, but will place enemy figures only if within line of sight. If the encounter is outdoors or generally unobstructed, the distance to view an enemy is much greater (a bit more realistic, in my mind).</p><p></p><p>Currently, we're using Roll20. I've enabled the dynamic lighting and limited to vision to 60'. However, doors on maps register as "closed", which causes some problems. (Un)fortunately, the warlock has an imp familiar, so I've configured it so that everyone on the table can control that character, so in combat scenarios that occur through doorways, the imp acts as the "eyes" for the group. I.E. party tokens are in the hallway and imp token is at the far end of the room in line of sight to the door, simulating what the party would be able to see through the open door. Works well for the most part for us.</p></blockquote><p></p>
[QUOTE="Swedish Chef, post: 8224760, member: 27141"] When in person, I draw out the entire room or length of corridor on the battlemap, but will place enemy figures only if within line of sight. If the encounter is outdoors or generally unobstructed, the distance to view an enemy is much greater (a bit more realistic, in my mind). Currently, we're using Roll20. I've enabled the dynamic lighting and limited to vision to 60'. However, doors on maps register as "closed", which causes some problems. (Un)fortunately, the warlock has an imp familiar, so I've configured it so that everyone on the table can control that character, so in combat scenarios that occur through doorways, the imp acts as the "eyes" for the group. I.E. party tokens are in the hallway and imp token is at the far end of the room in line of sight to the door, simulating what the party would be able to see through the open door. Works well for the most part for us. [/QUOTE]
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How strict are you with vision in your game?
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