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How strong is the Binder?
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<blockquote data-quote="amethal" data-source="post: 3953811" data-attributes="member: 22784"><p>As you say, medium BAB, and 1d8 hit points. Also only 2 skill points per level, although an interseting skill list.</p><p></p><p>The bit that annoys me is that you are only proficient with simple weapons and light armour. You could use your bonus feats to get extra armour proficiencies, but that makes them feel very unlike a bonus.</p><p></p><p>If you use your vestige abilities to improve your weapon and armour proficiencies, the relevent equipment becomes practically unuseable when you happen to be bound to different vestiges. It is particualrly frustrating once you start to ge magical weapons and armour. (My binder is now a tiefling, thanks to an extreme one-off "retraining" adventure, so I don't ahve the weapons problem.)</p><p></p><p>Unless you max out your charisma, the save DCs for your vestige abilities are laughable. If you do max out your charisma, then your combat ability suffers.</p><p></p><p>It is hard to do damage as a binder. For example, if you bind with Amon, then you can do 1d6 per level fire damage, but its a line of fire so is likely only to affect one target, and there is a reflex save to take half damage (beware evasion, and fire resistance is possibly the most common of all the energy immunities) - and you can only do it once every 5 rounds.</p><p></p><p>Unless you pick your targets carefully, at eighth level you are looking at doing 8d6/2 damage = 14 on average, for your "special" ability.</p><p></p><p>You are also at the mercy of the DM. The binder works best when you have a reasonable idea of what you are going up against so you can prepare. Naberius is wonderful against Allips, but that doesn't help if you didn't know you were going to be facing them.</p></blockquote><p></p>
[QUOTE="amethal, post: 3953811, member: 22784"] As you say, medium BAB, and 1d8 hit points. Also only 2 skill points per level, although an interseting skill list. The bit that annoys me is that you are only proficient with simple weapons and light armour. You could use your bonus feats to get extra armour proficiencies, but that makes them feel very unlike a bonus. If you use your vestige abilities to improve your weapon and armour proficiencies, the relevent equipment becomes practically unuseable when you happen to be bound to different vestiges. It is particualrly frustrating once you start to ge magical weapons and armour. (My binder is now a tiefling, thanks to an extreme one-off "retraining" adventure, so I don't ahve the weapons problem.) Unless you max out your charisma, the save DCs for your vestige abilities are laughable. If you do max out your charisma, then your combat ability suffers. It is hard to do damage as a binder. For example, if you bind with Amon, then you can do 1d6 per level fire damage, but its a line of fire so is likely only to affect one target, and there is a reflex save to take half damage (beware evasion, and fire resistance is possibly the most common of all the energy immunities) - and you can only do it once every 5 rounds. Unless you pick your targets carefully, at eighth level you are looking at doing 8d6/2 damage = 14 on average, for your "special" ability. You are also at the mercy of the DM. The binder works best when you have a reasonable idea of what you are going up against so you can prepare. Naberius is wonderful against Allips, but that doesn't help if you didn't know you were going to be facing them. [/QUOTE]
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