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<blockquote data-quote="Harlock" data-source="post: 1106375" data-attributes="member: 4545"><p>Most every session unless it is strictly an RP session with no combats.</p><p></p><p></p><p></p><p>I use a Chessex Battlemat with wet erase markers.</p><p></p><p></p><p></p><p>All of the above actually. Not every player is overly fond of painting, though a few of us are. I am planning on using the new prepainted minis from WotC for those players who don't enjoy painting as much. We use counters, glass markers, dice and whatever is at hand most times.</p><p> </p><p></p><p></p><p>All battles we use them, not for RP, however.</p><p></p><p></p><p></p><p>Well, there's no burden since I own almost all of the minis, counters and battlemat and we always game at my place. I usually have the table set up with the mat in place before the players arrive. If I am DMing then I'll have a selection of minis or counters nearby that I intend to use that session. The extra set up time has a grand payoff because we can get through combat more quickly and onto roleplay, plot development and gaming fun. The folks that say minis slow down combat are right. It does... at first. Once you work out the system you find yourself drawing a room quickly, have a player set up the players in marching order, drag out the minis you have at hand already and wham! Combat is a snap and you get none of those, "Where is he?" or, "Can I flank him?" or, "If I cast <em>fireball</em> will I catch Bob the Paladin in it?" questions.</p><p></p><p></p><p></p><p>My imagination is great, but with things like reach, AoOs, area spells, charging etc. minis just make it easier and less dependent on arbitrary DM decisions. You know what I mean, "Hey, Paul, can I make a double move and catch him in time?"... "Uhh, sure?"</p><p></p><p></p><p></p><p>So now you know. One last word: As far as terrain goes, I ahve some dungeon dressing tiles but seldom use them. If I need to draw in a tree or table or boulder with the wet erase I'll do so, otherwise it's not worth noting if it won't affect combat.</p></blockquote><p></p>
[QUOTE="Harlock, post: 1106375, member: 4545"] Most every session unless it is strictly an RP session with no combats. I use a Chessex Battlemat with wet erase markers. All of the above actually. Not every player is overly fond of painting, though a few of us are. I am planning on using the new prepainted minis from WotC for those players who don't enjoy painting as much. We use counters, glass markers, dice and whatever is at hand most times. All battles we use them, not for RP, however. Well, there's no burden since I own almost all of the minis, counters and battlemat and we always game at my place. I usually have the table set up with the mat in place before the players arrive. If I am DMing then I'll have a selection of minis or counters nearby that I intend to use that session. The extra set up time has a grand payoff because we can get through combat more quickly and onto roleplay, plot development and gaming fun. The folks that say minis slow down combat are right. It does... at first. Once you work out the system you find yourself drawing a room quickly, have a player set up the players in marching order, drag out the minis you have at hand already and wham! Combat is a snap and you get none of those, "Where is he?" or, "Can I flank him?" or, "If I cast [i]fireball[/i] will I catch Bob the Paladin in it?" questions. My imagination is great, but with things like reach, AoOs, area spells, charging etc. minis just make it easier and less dependent on arbitrary DM decisions. You know what I mean, "Hey, Paul, can I make a double move and catch him in time?"... "Uhh, sure?" So now you know. One last word: As far as terrain goes, I ahve some dungeon dressing tiles but seldom use them. If I need to draw in a tree or table or boulder with the wet erase I'll do so, otherwise it's not worth noting if it won't affect combat. [/QUOTE]
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