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How "Table-Top" is Your Game?
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<blockquote data-quote="mistergone" data-source="post: 1108110" data-attributes="member: 9647"><p>So far I'm seeing a leaning towards "table-top" useage, and I think it's good, overall. Before 3E, I was mostly indifferent to mapping everything out beyond a dungeon map on graphpaper or similar, that is, to scale with minis at least. Every once in a while, we'd roll out the giant battlemat and draw out some scene or other, and that always appealed to me, but I most ignored that urge. The play's the thing, for me, I always thought.</p><p></p><p>But, now it's been years and I've found that when I game, and I especially mean D&D, and there's no battlemat or similar... I feel... kind of short-changed. I really like that aspect of gaming now, the visual representation. I kind of have come to expect it. Now, don't get me wrong, for some games, there's almost no need for all the visuals. And of course, for "roleplaying" moments, yeah, you don't need the figures or maps or anything at all. I mean, that's for the most part obvious. It amuses me mildly to see people making sure they make it perfectly clear that don't actually use little figures and make them move and talk when they are "roleplaying" I mean, that would probably be fun, but yeah, of course we don't. I guess I should have made it more clear originally that I meant for combat situations.</p><p></p><p>I agree that battlemats make combat easier. Especially D&D. Once you know the combat system, it speeds things up by having everything laid out there for everyone to see. Initially, I resented the fact that 3E was so tactic and map-centric, but I've come to embrace it. Sure, I don't like to have to go out and buy a ton of minis, and I certainly don't have all the patience I could have for painting them (or skill), but glass beads and dice have served me well, as have "proxies" like other minis and small toys. I think they should have done what they're doing now with prepainted minis years ago. There's still aspects of visual combat I am bugged by, like how some scenes involve fantastic settings that just can't be done justice scrawled on a battlemat. Also that some Feats are so important for tactical combat and others are not, it feels limiting sometimes. Overall, I like my games to be decently and fairly "table-top", and my next game will definately have most to all of its combats on a battlemat.</p><p></p><p>Now to by some new dry-erase markers...</p></blockquote><p></p>
[QUOTE="mistergone, post: 1108110, member: 9647"] So far I'm seeing a leaning towards "table-top" useage, and I think it's good, overall. Before 3E, I was mostly indifferent to mapping everything out beyond a dungeon map on graphpaper or similar, that is, to scale with minis at least. Every once in a while, we'd roll out the giant battlemat and draw out some scene or other, and that always appealed to me, but I most ignored that urge. The play's the thing, for me, I always thought. But, now it's been years and I've found that when I game, and I especially mean D&D, and there's no battlemat or similar... I feel... kind of short-changed. I really like that aspect of gaming now, the visual representation. I kind of have come to expect it. Now, don't get me wrong, for some games, there's almost no need for all the visuals. And of course, for "roleplaying" moments, yeah, you don't need the figures or maps or anything at all. I mean, that's for the most part obvious. It amuses me mildly to see people making sure they make it perfectly clear that don't actually use little figures and make them move and talk when they are "roleplaying" I mean, that would probably be fun, but yeah, of course we don't. I guess I should have made it more clear originally that I meant for combat situations. I agree that battlemats make combat easier. Especially D&D. Once you know the combat system, it speeds things up by having everything laid out there for everyone to see. Initially, I resented the fact that 3E was so tactic and map-centric, but I've come to embrace it. Sure, I don't like to have to go out and buy a ton of minis, and I certainly don't have all the patience I could have for painting them (or skill), but glass beads and dice have served me well, as have "proxies" like other minis and small toys. I think they should have done what they're doing now with prepainted minis years ago. There's still aspects of visual combat I am bugged by, like how some scenes involve fantastic settings that just can't be done justice scrawled on a battlemat. Also that some Feats are so important for tactical combat and others are not, it feels limiting sometimes. Overall, I like my games to be decently and fairly "table-top", and my next game will definately have most to all of its combats on a battlemat. Now to by some new dry-erase markers... [/QUOTE]
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