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How temporary are temporary hit points?
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<blockquote data-quote="FrankTrollman" data-source="post: 1148463" data-attributes="member: 14225"><p>It's in the Monster Manual at the back of the book. There's a list of abilities, look at Ability Damage and Energy Drain. It applies to inflicted negative energy levels and permanent ability drain.</p><p></p><p> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p></p><p>OK, the most obvious portion of unbalance comes with the <em>low</em> power level of it. I mean, by the time you go through 8 levels without getting a BAB, a skill rank, a hit point, a base save, or a spellcaster level - you just can't <em>do</em> anything to your enemies. You're fairly invulnerable on your home turf, but as an adventurer that almost never applies - and of course the fact that you can't really hope to influence battles at your level makes the entire situation laughable.</p><p></p><p>But there's also the question of <em>high</em> power. If you only take one level of it, you get hit points for inflicting temporary ability damage - which is outside the scope of the normal monster lists and therefore does not appear to have a listed duration. Taking only one level of the class you can get unlimited hit points - from sucking on summoned monsters.</p><p></p><p>And of course, it still references the Monster Manual Vampire rules, which are largely copy/pasted from the 3rd edition ones which didn't work. And they still don't work. There's no way to actually put a stake into the heart of a vampire, so when the template says "subject to the normal staking rules" - it's a slap in the face because there <em>aren't any and never have been</em>.</p><p></p><p>So it's a double edged sword - if you take one level of the class it falls into some weird infinity loops based on poor wording - if you take the whole class the character is monster meat. And of course, it's totally incomprehensible over and over again. Rather than using it - I suggest not using it.</p><p></p><p>-Frank</p></blockquote><p></p>
[QUOTE="FrankTrollman, post: 1148463, member: 14225"] It's in the Monster Manual at the back of the book. There's a list of abilities, look at Ability Damage and Energy Drain. It applies to inflicted negative energy levels and permanent ability drain. ;) OK, the most obvious portion of unbalance comes with the [i]low[/i] power level of it. I mean, by the time you go through 8 levels without getting a BAB, a skill rank, a hit point, a base save, or a spellcaster level - you just can't [i]do[/i] anything to your enemies. You're fairly invulnerable on your home turf, but as an adventurer that almost never applies - and of course the fact that you can't really hope to influence battles at your level makes the entire situation laughable. But there's also the question of [i]high[/i] power. If you only take one level of it, you get hit points for inflicting temporary ability damage - which is outside the scope of the normal monster lists and therefore does not appear to have a listed duration. Taking only one level of the class you can get unlimited hit points - from sucking on summoned monsters. And of course, it still references the Monster Manual Vampire rules, which are largely copy/pasted from the 3rd edition ones which didn't work. And they still don't work. There's no way to actually put a stake into the heart of a vampire, so when the template says "subject to the normal staking rules" - it's a slap in the face because there [i]aren't any and never have been[/i]. So it's a double edged sword - if you take one level of the class it falls into some weird infinity loops based on poor wording - if you take the whole class the character is monster meat. And of course, it's totally incomprehensible over and over again. Rather than using it - I suggest not using it. -Frank [/QUOTE]
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