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How temporary are temporary hit points?
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<blockquote data-quote="Alduk" data-source="post: 1148986" data-attributes="member: 14260"><p>I suppose it's the 3.5 MM you're talking about, as you mention the list being at the back of the book; that explains why I couldn't find it. I looked at the entries for drains in the 3.0 MM and DMG, and the 3.5 SRD, but I don't own the 3.5 books - thanks again.</p><p></p><p></p><p></p><p>I agree, as that's something I thought would be addressed in 3.5, but apparently wasn't: vampire characters (a very common choice among players, at least those I know) are still rather unplayable.</p><p></p><p></p><p></p><p>Which reminds me of something else - how come you can interrupt advancement in the template class and come back as you wish (or, in this case, never)? IMHO it should be necessary to take all levels in the class before advancing as anything else. At least this problem would be solved. Besides, even if you disallow the THP bug, I think it is too advantageous for a player to stop taking levels in the class before you gain the vampiric vulnerabilities.</p><p></p><p></p><p></p><p>Wouldn't it be possible to stake a vampire while he is helpless in his coffin sanctuary after being brought to 0 HP?</p><p></p><p></p><p></p><p>That's a shame, as I found the idea of a character slowly becoming a vampire very interesting. I think I'll try to adapt it as best as I can and see how it will work out - possibly condensing the abilities into less levels, or conceding HD and related benefits along with it.</p></blockquote><p></p>
[QUOTE="Alduk, post: 1148986, member: 14260"] I suppose it's the 3.5 MM you're talking about, as you mention the list being at the back of the book; that explains why I couldn't find it. I looked at the entries for drains in the 3.0 MM and DMG, and the 3.5 SRD, but I don't own the 3.5 books - thanks again. I agree, as that's something I thought would be addressed in 3.5, but apparently wasn't: vampire characters (a very common choice among players, at least those I know) are still rather unplayable. Which reminds me of something else - how come you can interrupt advancement in the template class and come back as you wish (or, in this case, never)? IMHO it should be necessary to take all levels in the class before advancing as anything else. At least this problem would be solved. Besides, even if you disallow the THP bug, I think it is too advantageous for a player to stop taking levels in the class before you gain the vampiric vulnerabilities. Wouldn't it be possible to stake a vampire while he is helpless in his coffin sanctuary after being brought to 0 HP? That's a shame, as I found the idea of a character slowly becoming a vampire very interesting. I think I'll try to adapt it as best as I can and see how it will work out - possibly condensing the abilities into less levels, or conceding HD and related benefits along with it. [/QUOTE]
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How temporary are temporary hit points?
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