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General Tabletop Discussion
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How the Aardling should be reintroduced in the future. With a fiendish bestial counterpart
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<blockquote data-quote="Minigiant" data-source="post: 8992796" data-attributes="member: 63508"><p>Part of the reason why the aardling wasn't accepted by the community was because the race/origin/lineage/species seemed to not be tied well to the base cosmos and mythology of D&D.</p><p></p><p>The other is that many felt that the aardling was taking the spot of the established aasimar.</p><p></p><p>But imagine if aardling were linked to another race/origin/lineage/species and evil one.</p><p></p><p>I was prepping for a session and thinking about using a special barghest as the dominant force in a goblin warren. Then it hit me.</p><p></p><p>The Barghest is a goblin-wolf hybrid fiend that can shapeshift into a off-color goblin with slightly bestial aspects. A fiend who is secret out to kill the goblins it pals around with.</p><p></p><p>What if there are more humaniod-beast hybrid fiends out there causing havoc. And they mingle with humaniods to make fiendish offsprings. But instead of tieflings, they create something else.</p><p></p><p>You have the Aardlings, humaniods with animal heads and celestial beast ancestors, fighting the Ghests, humaniods with animal limb and skin and fiendish beast ancestors, in a secret war as divine proxies over the souls of humaniods across the cosmos. </p><p></p><p>Because Aardling and Ghests are mortal and have free will, some joins the war, others don't and simply live their lives. And some switch sides. And this is why you don't see them often and they are new concepts. They've been hunting each other in the shadows for millennia. Those not in the fight attempt to hide themselves or pretend to be cursed in another fashion. And the deities are not revealing their secret agents to the widely world either.</p><p></p><p>Aardlings, being almost indistinguishable from a human, elf, orc, goliath, or dwarf from the neck down, would be mostly like the 2nd playtest version. They would get a some amount of divine magic and their animal ancestry would manifest mostly as the movement type of the ancestral animal</p><ul> <li data-xf-list-type="ul">Climber</li> <li data-xf-list-type="ul">Flyer</li> <li data-xf-list-type="ul">Jumper</li> <li data-xf-list-type="ul">Racer</li> <li data-xf-list-type="ul">Swimmer</li> </ul><p>Whereas, the Ghest, wearing the skin over parts a normal humaniod form, would be closer to the D&D beastfolk of more predator animals. They would get additional AC due to their partial animal hide and a natural weapon that would offer a new way to use their unarmed attacks.</p><ul> <li data-xf-list-type="ul">Claws</li> <li data-xf-list-type="ul">Fangs</li> <li data-xf-list-type="ul">Horns</li> <li data-xf-list-type="ul">Legs</li> <li data-xf-list-type="ul">Stringer</li> <li data-xf-list-type="ul">Tail</li> </ul><p>The ultimate goal is that a DM can drop a hidden Aardling or Ghest into one of the groups in a dungeon or have the denizens of the dungeon are war due to the opposite factions egging them on from the shadows.</p><p></p><p>This way aardling have their own separate story away from aasimar and the two can coexist without stepping on their toes.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8992796, member: 63508"] Part of the reason why the aardling wasn't accepted by the community was because the race/origin/lineage/species seemed to not be tied well to the base cosmos and mythology of D&D. The other is that many felt that the aardling was taking the spot of the established aasimar. But imagine if aardling were linked to another race/origin/lineage/species and evil one. I was prepping for a session and thinking about using a special barghest as the dominant force in a goblin warren. Then it hit me. The Barghest is a goblin-wolf hybrid fiend that can shapeshift into a off-color goblin with slightly bestial aspects. A fiend who is secret out to kill the goblins it pals around with. What if there are more humaniod-beast hybrid fiends out there causing havoc. And they mingle with humaniods to make fiendish offsprings. But instead of tieflings, they create something else. You have the Aardlings, humaniods with animal heads and celestial beast ancestors, fighting the Ghests, humaniods with animal limb and skin and fiendish beast ancestors, in a secret war as divine proxies over the souls of humaniods across the cosmos. Because Aardling and Ghests are mortal and have free will, some joins the war, others don't and simply live their lives. And some switch sides. And this is why you don't see them often and they are new concepts. They've been hunting each other in the shadows for millennia. Those not in the fight attempt to hide themselves or pretend to be cursed in another fashion. And the deities are not revealing their secret agents to the widely world either. Aardlings, being almost indistinguishable from a human, elf, orc, goliath, or dwarf from the neck down, would be mostly like the 2nd playtest version. They would get a some amount of divine magic and their animal ancestry would manifest mostly as the movement type of the ancestral animal [LIST] [*]Climber [*]Flyer [*]Jumper [*]Racer [*]Swimmer [/LIST] Whereas, the Ghest, wearing the skin over parts a normal humaniod form, would be closer to the D&D beastfolk of more predator animals. They would get additional AC due to their partial animal hide and a natural weapon that would offer a new way to use their unarmed attacks. [LIST] [*]Claws [*]Fangs [*]Horns [*]Legs [*]Stringer [*]Tail [/LIST] The ultimate goal is that a DM can drop a hidden Aardling or Ghest into one of the groups in a dungeon or have the denizens of the dungeon are war due to the opposite factions egging them on from the shadows. This way aardling have their own separate story away from aasimar and the two can coexist without stepping on their toes. [/QUOTE]
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