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How the D&D Next Public Playtests Will Work
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<blockquote data-quote="mudbunny" data-source="post: 5896189" data-attributes="member: 56746"><p>As others have mentioned, using pregens is a good way for WotC to make sure that there is a decent baseline for how hard/easy it is. When you are doing any sort of large-scale testing (of any kind) you absolutely need to start with a control group in order to get a set of baseline values.</p><p></p><p>Pregens against set encounters (I bet that there will be in there somewhere a "Try this group of characters against this set of monsters") will probably be used to give an idea of how many rounds, how many TPKs, etc. With large scale testing, you will get a decent enough set of statistics in order to smooth out any outliers (great DMs, crappy DMs, powergamers, etc). Then, as you open up the playtest, they will be able to see that "OK, when we add in this set of rules, we go from an average of 6 rounds with 5% TPK to 20 rounds with 5% TPK.</p><p></p><p>To take my experience in the artillery, the quickest way to hit your target is to drop one short, one long, and then bracket in the middle. Creeping up on the target will always take a long, long time.</p></blockquote><p></p>
[QUOTE="mudbunny, post: 5896189, member: 56746"] As others have mentioned, using pregens is a good way for WotC to make sure that there is a decent baseline for how hard/easy it is. When you are doing any sort of large-scale testing (of any kind) you absolutely need to start with a control group in order to get a set of baseline values. Pregens against set encounters (I bet that there will be in there somewhere a "Try this group of characters against this set of monsters") will probably be used to give an idea of how many rounds, how many TPKs, etc. With large scale testing, you will get a decent enough set of statistics in order to smooth out any outliers (great DMs, crappy DMs, powergamers, etc). Then, as you open up the playtest, they will be able to see that "OK, when we add in this set of rules, we go from an average of 6 rounds with 5% TPK to 20 rounds with 5% TPK. To take my experience in the artillery, the quickest way to hit your target is to drop one short, one long, and then bracket in the middle. Creeping up on the target will always take a long, long time. [/QUOTE]
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