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<blockquote data-quote="Gorgon Zee" data-source="post: 9470803" data-attributes="member: 75787"><p>Yes, I know that. I did read this thread! But I was hoping for a response describing the degree to which it is new and the degree to which I could just use an existing system.</p><p></p><p>So I just went ahead and downloaded the quickplay doc, and can indeed confirm what I had suspected - the system is aspect-based and can easily be played with any existing such system. Looking at the character sheets, you don't even need to modify them to play Fate:</p><p></p><p>From the doc, here's a description of the character sheet and my notes on how you can immediately use it to play using Fate:</p><ul> <li data-xf-list-type="ul"><em><em>Your character's Name(s) and Pronouns - common across all systems. </em></em></li> <li data-xf-list-type="ul"><em><em>The group they belong to - Fate Aspect</em></em></li> <li data-xf-list-type="ul"><em><em>Their species and background - Fate Aspect</em></em></li> <li data-xf-list-type="ul"><em><em>Niche traits: their experiences and where they fit in their group - Fate Aspects</em></em></li> <li data-xf-list-type="ul"><em><em>Their core: their outlook, and how they react to the world - Fate Aspects</em></em></li> <li data-xf-list-type="ul"><em><em>Quirk traits, the odd little idioscyncrasies and eccentricities that make their character who they are - Fate Aspects or just notes, whatever you prefer as a GM</em></em></li> <li data-xf-list-type="ul"><em><em>A brief character description - usual stuff</em></em></li> <li data-xf-list-type="ul"><em><em>A place to note down any consequences you gain during play - use exactly as is as Fate Consequences</em></em></li> <li data-xf-list-type="ul"><em><em>Notes, where you write notes - usual stuff</em></em></li> <li data-xf-list-type="ul"><em><em>Luck, a measure of what your character can get away with - use exactly as is as Fate Points</em></em></li> </ul><p>This is really nice and makes me much more likely to buy the system. I can run with minimal Fate rules, using the book's very good suggestions on what to do when player's roles tie the needed number, and on how to set the nastiness of consequences, but if we feel the system is a little too light, we could add <em>approaches</em> or <em>skills</em> from FAE or Fate Core, and even stunts or whatever if we really want some more serious crunch.</p></blockquote><p></p>
[QUOTE="Gorgon Zee, post: 9470803, member: 75787"] Yes, I know that. I did read this thread! But I was hoping for a response describing the degree to which it is new and the degree to which I could just use an existing system. So I just went ahead and downloaded the quickplay doc, and can indeed confirm what I had suspected - the system is aspect-based and can easily be played with any existing such system. Looking at the character sheets, you don't even need to modify them to play Fate: From the doc, here's a description of the character sheet and my notes on how you can immediately use it to play using Fate: [LIST] [*][I][I]Your character's Name(s) and Pronouns - common across all systems. [/I][/I] [*][I][I]The group they belong to - Fate Aspect[/I][/I] [*][I][I]Their species and background - Fate Aspect[/I][/I] [*][I][I]Niche traits: their experiences and where they fit in their group - Fate Aspects[/I][/I] [*][I][I]Their core: their outlook, and how they react to the world - Fate Aspects[/I][/I] [*][I][I]Quirk traits, the odd little idioscyncrasies and eccentricities that make their character who they are - Fate Aspects or just notes, whatever you prefer as a GM[/I][/I] [*][I][I]A brief character description - usual stuff[/I][/I] [*][I][I]A place to note down any consequences you gain during play - use exactly as is as Fate Consequences[/I][/I] [*][I][I]Notes, where you write notes - usual stuff[/I][/I] [*][I][I]Luck, a measure of what your character can get away with - use exactly as is as Fate Points[/I][/I] [/LIST] This is really nice and makes me much more likely to buy the system. I can run with minimal Fate rules, using the book's very good suggestions on what to do when player's roles tie the needed number, and on how to set the nastiness of consequences, but if we feel the system is a little too light, we could add [I]approaches[/I] or [I]skills[/I] from FAE or Fate Core, and even stunts or whatever if we really want some more serious crunch. [/QUOTE]
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