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<blockquote data-quote="aramis erak" data-source="post: 9486501" data-attributes="member: 6779310"><p>I have a group that would find it unbearably light. And another that might love it.</p><p></p><p>But I don't know the setting well enough (hardly at all, in fact), and for how I approach rules, this might be too light.</p><p></p><p>I can see several reasons to not use Fate, Fudge, Cortex Plus/Prime... </p><p>The most obvious is that using the marks for those requires licensing. Even tho' Fate and Fudge are cheap, they're still a cost in time, and a fee for Fate or Cortex. Staff time costs money.</p><p>Secondarily, Fate and Cortex are designed to be used fairly robustly - that is, fairly common rolls, with mechanical state contributing heavily to the narrative state. </p><p>Thirdly, each has significant connotations for how it plays due to prior works. </p><p></p><p>There are different expectations of what a ruleset is for...</p><p>for me, it's evoking setting truths via mechanics, so I don't have to enforce them in other ways as a GM, and providing a means of determining more fairly than my natural inclinations are what is and isn't reasonable.</p><p></p><p>For some, they just want a decision maker for edge cases. Most of those folks do well with rules lights. I'm not one of those. Cortex Plus/Prime is as light as I've enjoyed — it's simple, conceptually, but crunchy, as the rules apply often...</p><p></p><p>What I'm curious to know is if it will have a decent "new to Diskworld" text, and rules that do genre enforcement. But I suspect that won't be knowable until well into the fulfillment process.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9486501, member: 6779310"] I have a group that would find it unbearably light. And another that might love it. But I don't know the setting well enough (hardly at all, in fact), and for how I approach rules, this might be too light. I can see several reasons to not use Fate, Fudge, Cortex Plus/Prime... The most obvious is that using the marks for those requires licensing. Even tho' Fate and Fudge are cheap, they're still a cost in time, and a fee for Fate or Cortex. Staff time costs money. Secondarily, Fate and Cortex are designed to be used fairly robustly - that is, fairly common rolls, with mechanical state contributing heavily to the narrative state. Thirdly, each has significant connotations for how it plays due to prior works. There are different expectations of what a ruleset is for... for me, it's evoking setting truths via mechanics, so I don't have to enforce them in other ways as a GM, and providing a means of determining more fairly than my natural inclinations are what is and isn't reasonable. For some, they just want a decision maker for edge cases. Most of those folks do well with rules lights. I'm not one of those. Cortex Plus/Prime is as light as I've enjoyed — it's simple, conceptually, but crunchy, as the rules apply often... What I'm curious to know is if it will have a decent "new to Diskworld" text, and rules that do genre enforcement. But I suspect that won't be knowable until well into the fulfillment process. [/QUOTE]
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