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General Tabletop Discussion
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How the game changes when a DM starts to target downed PC's?
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<blockquote data-quote="Oofta" data-source="post: 8287154" data-attributes="member: 6801845"><p>I have no problem with intelligent opponents having a decent idea whether or not a PC is really dead. I also have no problem thinking they've heard the bard's tale Zombieland and follow Rule #2: double tap*. In a world where magic exists and is not particularly uncommon, you're going to hit opponents that might have healers a couple of times after they go down especially after some cleric starts casting spells. If you've gone to all the effort of taking someone down, why wouldn't you make sure you finished the job? </p><p></p><p>When it comes to unintelligent opponents, they either just start eating when the prey stops fighting back or start dragging the prey off to be eaten in peace and quiet where the former is typically zombies or ghouls and the latter is most predatory animals.</p><p></p><p>As far as never attacking the squishies, if that's your expectation don't play a squishy in my game. Flanking, attacking in waves, simply ignoring and avoiding the tank(s) are all par for the course. Then again I don't run games in old school "dungeons" very often and there are often multiple directions bad guys can come from. That, and I don't assume enemies always approach in fireball formation.</p><p></p><p>On the other hand, I rarely use these tactics because the game is far deadlier than what the group wants when I do. Still happens now and then depending on the scenario, but I try to make the game about as deadly as the players want. That usually means killing off a PC is always a possibility but actually happening is pretty rare.</p><p></p><p><em>*It's also not that uncommon in actual warfare, 2 to the chest, 1 to the head is the equivalent.</em></p></blockquote><p></p>
[QUOTE="Oofta, post: 8287154, member: 6801845"] I have no problem with intelligent opponents having a decent idea whether or not a PC is really dead. I also have no problem thinking they've heard the bard's tale Zombieland and follow Rule #2: double tap*. In a world where magic exists and is not particularly uncommon, you're going to hit opponents that might have healers a couple of times after they go down especially after some cleric starts casting spells. If you've gone to all the effort of taking someone down, why wouldn't you make sure you finished the job? When it comes to unintelligent opponents, they either just start eating when the prey stops fighting back or start dragging the prey off to be eaten in peace and quiet where the former is typically zombies or ghouls and the latter is most predatory animals. As far as never attacking the squishies, if that's your expectation don't play a squishy in my game. Flanking, attacking in waves, simply ignoring and avoiding the tank(s) are all par for the course. Then again I don't run games in old school "dungeons" very often and there are often multiple directions bad guys can come from. That, and I don't assume enemies always approach in fireball formation. On the other hand, I rarely use these tactics because the game is far deadlier than what the group wants when I do. Still happens now and then depending on the scenario, but I try to make the game about as deadly as the players want. That usually means killing off a PC is always a possibility but actually happening is pretty rare. [I]*It's also not that uncommon in actual warfare, 2 to the chest, 1 to the head is the equivalent.[/I] [/QUOTE]
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How the game changes when a DM starts to target downed PC's?
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