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How the game changes when a DM starts to target downed PC's?
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<blockquote data-quote="Ruin Explorer" data-source="post: 8287194" data-attributes="member: 18"><p>[USER=177]@Umbran[/USER] has some good suggestions there - the still moving one is great, and would allow PCs to not move and maybe make a Deception check to "play dead", too.</p><p></p><p>Another approach to solve whack-a-mole might be to charge 2 Hit Dice every time you're magically healed when on 0 HP. If you can pay, you go to the appropriate HP value, if you can't, you merely stabilize. I say 2 because the numbers PCs get get pretty high, and they're only used out-of-combat otherwise. It's important to note that, RAW, you only get 50% of your HD back on a long rest, so this could be a serious constraint to whack-a-mole pretty quickly.</p><p></p><p>(You could also steal Worlds Without Number's System Strain approach entirely and have all magical healing cost 1HD - obviously short-rest healing wouldn't increase in price, you're already spending HD to get HP there)</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8287194, member: 18"] [USER=177]@Umbran[/USER] has some good suggestions there - the still moving one is great, and would allow PCs to not move and maybe make a Deception check to "play dead", too. Another approach to solve whack-a-mole might be to charge 2 Hit Dice every time you're magically healed when on 0 HP. If you can pay, you go to the appropriate HP value, if you can't, you merely stabilize. I say 2 because the numbers PCs get get pretty high, and they're only used out-of-combat otherwise. It's important to note that, RAW, you only get 50% of your HD back on a long rest, so this could be a serious constraint to whack-a-mole pretty quickly. (You could also steal Worlds Without Number's System Strain approach entirely and have all magical healing cost 1HD - obviously short-rest healing wouldn't increase in price, you're already spending HD to get HP there) [/QUOTE]
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How the game changes when a DM starts to target downed PC's?
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