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How the game changes when a DM starts to target downed PC's?
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<blockquote data-quote="jgsugden" data-source="post: 8287287" data-attributes="member: 2629"><p>D&D is an RPG. Characters, and monsters, are playing a role in a story. I (100%) have the motivations and the capabilities of the monsters dictate whether they attack a downed foe. If a pack of wolves attack the PCs and knock a PC below 0, the wolves try to take their piece of flesh - continuing to attack the down foe. If a powerful and wise enemy understands that heroes on the brink sometimes get back up, they make sure the hero does not. However a goblin that sees a foe fall will likely move on to the next foe (your goblins may be different - this is clear for how most goblins act in my setting). As a DM, this is rarely a 'decision' on my part - it is just what makes obvious sense given the creatures involved. There are times when it is a judgment call, and I usually leave that up to the fickleness of the dice.</p><p></p><p>As for the 'below 0 hp rules' - I set up rules around 3rd edition which translate well into 5E. In my game I have a concept called 'God Touched' (which grows out of Lore from the setting). Basically, if a creature follows the rules in the PHB for advancing in levels, for surviving when reduced below 0, etc... they are God Touched. If a creature is not God Touched, they die when they fail <em>a</em> death save or if their hps drop to a negative number equal to or greater than their con bonus plus their hit <em>dice</em>. And we continue to count at negative hp for them as well. </p><p></p><p>Non-God Touched also advance in class levels much more slowly - a human spending their entire life studying magic might get to 5th level in 80 years. A dwarf may reach 7th in 300 years. An elf might reach 9th in 700 years of study.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8287287, member: 2629"] D&D is an RPG. Characters, and monsters, are playing a role in a story. I (100%) have the motivations and the capabilities of the monsters dictate whether they attack a downed foe. If a pack of wolves attack the PCs and knock a PC below 0, the wolves try to take their piece of flesh - continuing to attack the down foe. If a powerful and wise enemy understands that heroes on the brink sometimes get back up, they make sure the hero does not. However a goblin that sees a foe fall will likely move on to the next foe (your goblins may be different - this is clear for how most goblins act in my setting). As a DM, this is rarely a 'decision' on my part - it is just what makes obvious sense given the creatures involved. There are times when it is a judgment call, and I usually leave that up to the fickleness of the dice. As for the 'below 0 hp rules' - I set up rules around 3rd edition which translate well into 5E. In my game I have a concept called 'God Touched' (which grows out of Lore from the setting). Basically, if a creature follows the rules in the PHB for advancing in levels, for surviving when reduced below 0, etc... they are God Touched. If a creature is not God Touched, they die when they fail [I]a[/I] death save or if their hps drop to a negative number equal to or greater than their con bonus plus their hit [I]dice[/I]. And we continue to count at negative hp for them as well. Non-God Touched also advance in class levels much more slowly - a human spending their entire life studying magic might get to 5th level in 80 years. A dwarf may reach 7th in 300 years. An elf might reach 9th in 700 years of study. [/QUOTE]
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How the game changes when a DM starts to target downed PC's?
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