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General Tabletop Discussion
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How the game changes when a DM starts to target downed PC's?
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<blockquote data-quote="Maxperson" data-source="post: 8287683" data-attributes="member: 23751"><p>If you've ever watched a sleeping person, then you know that it can sometimes takes several seconds to see them breathe. They tend to breathe shallower and more slowly when unconscious. If they are armored, this can be even more of a problem. It would take at least a round to determine if someone was alive or dead, and wasting a round to see if you need to hack down someone is even worse than hacking at someone that is already dead. If you wait, you may end up having to swing at them after the wasted round, taking 2 rounds to kill them, and that's if one of their comrades hasn't already brought them conscious while you were waiting.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8287683, member: 23751"] If you've ever watched a sleeping person, then you know that it can sometimes takes several seconds to see them breathe. They tend to breathe shallower and more slowly when unconscious. If they are armored, this can be even more of a problem. It would take at least a round to determine if someone was alive or dead, and wasting a round to see if you need to hack down someone is even worse than hacking at someone that is already dead. If you wait, you may end up having to swing at them after the wasted round, taking 2 rounds to kill them, and that's if one of their comrades hasn't already brought them conscious while you were waiting. [/QUOTE]
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How the game changes when a DM starts to target downed PC's?
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