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How the game changes when a DM starts to target downed PC's?
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<blockquote data-quote="AmerginLiath" data-source="post: 8289754" data-attributes="member: 777"><p>Targeting downed characters depends largely on the type of monster involved. Ghouls will go to finish off a waiting meal, while bandits will just try to knock everyone unconscious so they can loot them and get away (if one or two are killed instead, so be it). A large beast may grab a body and try to run off with it to eat it at a safe remove (leading to a chase timed by death saves!), while other foes may tactically realize to focus on the enemies still fighting.</p><p></p><p>The key for a DM is any of these cases in any situation is to signal a potential attack on a downed ally. Give the other players a reasonable chance to notice the enemies’ intent and either get there first or use a reaction against it. They may not always succeed, but it takes the moment away from being a narrative-forced one to a challenge to be faced. Heck, give the responding characters Advantage, with the downed character effectively providing aid via morale! It makes the story more exciting…</p></blockquote><p></p>
[QUOTE="AmerginLiath, post: 8289754, member: 777"] Targeting downed characters depends largely on the type of monster involved. Ghouls will go to finish off a waiting meal, while bandits will just try to knock everyone unconscious so they can loot them and get away (if one or two are killed instead, so be it). A large beast may grab a body and try to run off with it to eat it at a safe remove (leading to a chase timed by death saves!), while other foes may tactically realize to focus on the enemies still fighting. The key for a DM is any of these cases in any situation is to signal a potential attack on a downed ally. Give the other players a reasonable chance to notice the enemies’ intent and either get there first or use a reaction against it. They may not always succeed, but it takes the moment away from being a narrative-forced one to a challenge to be faced. Heck, give the responding characters Advantage, with the downed character effectively providing aid via morale! It makes the story more exciting… [/QUOTE]
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How the game changes when a DM starts to target downed PC's?
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