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General Tabletop Discussion
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How the game changes when a DM starts to target downed PC's?
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<blockquote data-quote="Hussar" data-source="post: 8290056" data-attributes="member: 22779"><p>Wouldn't the simplest solution be a slight change to the "Unconscious at 0" rule?</p><p></p><p>Instead of unconscious, which makes you incapacitated plus additional effects, you are "Wounded" or something like that. The exact term doesn't matter so long as it's not "Unconscious". So, you're down, but, obviously not dead, can't act or anything like that. Probably rolling around on the ground, groaning, obviously moving in some fashion.</p><p></p><p>Thus it becomes very easy to tell dead from dying. And, it has the added bonus of being fairly realistic. Dying things don't gently fall asleep and then die. They thrash around, blood spurting, twitching and all that good stuff. We're not talking about a choking victim that has fallen unconscious so you can't really tell just by looking at them if they are dead or not. We're talking about characters who have just received very violent violations of their body. </p><p></p><p>Being able to tell the difference between dying and dead should actually be pretty easy. If it's still moving, it's not dead. And a coup de grace style attack on a fallen opponent is hardly out of place. Just watch virtually any movie and you see the guy stabbing down at the dude on the ground all the time.</p><p></p><p>The basic problem here is that the rules describe dying as this very peaceful journey where you fall down, having a nice nap until you gently shuffle off the mortal coil. That is very, very rarely how people die from injury. Targets at 0 may not be able to speak coherently, but, they should be screaming, burbling and all sorts of goodness that lets everyone around know that, nope, he ain't dead yet.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8290056, member: 22779"] Wouldn't the simplest solution be a slight change to the "Unconscious at 0" rule? Instead of unconscious, which makes you incapacitated plus additional effects, you are "Wounded" or something like that. The exact term doesn't matter so long as it's not "Unconscious". So, you're down, but, obviously not dead, can't act or anything like that. Probably rolling around on the ground, groaning, obviously moving in some fashion. Thus it becomes very easy to tell dead from dying. And, it has the added bonus of being fairly realistic. Dying things don't gently fall asleep and then die. They thrash around, blood spurting, twitching and all that good stuff. We're not talking about a choking victim that has fallen unconscious so you can't really tell just by looking at them if they are dead or not. We're talking about characters who have just received very violent violations of their body. Being able to tell the difference between dying and dead should actually be pretty easy. If it's still moving, it's not dead. And a coup de grace style attack on a fallen opponent is hardly out of place. Just watch virtually any movie and you see the guy stabbing down at the dude on the ground all the time. The basic problem here is that the rules describe dying as this very peaceful journey where you fall down, having a nice nap until you gently shuffle off the mortal coil. That is very, very rarely how people die from injury. Targets at 0 may not be able to speak coherently, but, they should be screaming, burbling and all sorts of goodness that lets everyone around know that, nope, he ain't dead yet. [/QUOTE]
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How the game changes when a DM starts to target downed PC's?
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