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How the game changes when a DM starts to target downed PC's?
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<blockquote data-quote="Ruin Explorer" data-source="post: 8291878" data-attributes="member: 18"><p>I think this is how most DMs play for the most part. Obviously the specific beliefs they have re: behaviour will vary, but in general terms yeah. Some DMs are more likely to have monsters attack downed PCs, some less, but few are likely to never to. For example, because IRL bears ignore downed targets for the most part (to the point where it's a standard defence against them), if there are "up" targets, I would almost always play them as doing that (unless yeah, they were starved and just wanted to run off with the body).</p><p></p><p>Worlds Without Number (an OSR D&D-relative) has an interesting mechanic I've mentioned a bit before, called Instinct, basically you roll 2d6 and if you roll under the instinct value for the creature, it makes a tactical error - i.e. behaves on instinct rather than sense (for example maybe trying to chow down during actual combat). You flavour it based on the intelligence and nature of the creature in question. Elite veteran mercs are likely to have a very low instinct value - they're rarely just going to do something dumb. Trained militia might have a middling instinct, and something like ghouls would have an extremely high one because they're very likely to do something purely instinctual.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8291878, member: 18"] I think this is how most DMs play for the most part. Obviously the specific beliefs they have re: behaviour will vary, but in general terms yeah. Some DMs are more likely to have monsters attack downed PCs, some less, but few are likely to never to. For example, because IRL bears ignore downed targets for the most part (to the point where it's a standard defence against them), if there are "up" targets, I would almost always play them as doing that (unless yeah, they were starved and just wanted to run off with the body). Worlds Without Number (an OSR D&D-relative) has an interesting mechanic I've mentioned a bit before, called Instinct, basically you roll 2d6 and if you roll under the instinct value for the creature, it makes a tactical error - i.e. behaves on instinct rather than sense (for example maybe trying to chow down during actual combat). You flavour it based on the intelligence and nature of the creature in question. Elite veteran mercs are likely to have a very low instinct value - they're rarely just going to do something dumb. Trained militia might have a middling instinct, and something like ghouls would have an extremely high one because they're very likely to do something purely instinctual. [/QUOTE]
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How the game changes when a DM starts to target downed PC's?
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