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How the heck do you fight a medieval war in winter?
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<blockquote data-quote="Zardnaar" data-source="post: 9621037" data-attributes="member: 6716779"><p>Depends how common that high level magic is. </p><p></p><p>Biggest problem then and now is logistics. The ratio of indirect support to front line soldier hasn't changed since Sparta. It's about 10-1 iirc. </p><p></p><p> High level magic doesn't have a big enough effect eg mud to stone. If you have enough spellcasters to do that on campaign you're going to have bigger problems vs those spellcaster. </p><p></p><p> That's why I said plow earth and plant growth would have the biggest impact if you're try8ng to do vaguely realistic armies.</p><p></p><p> Mud to stone may be more useful in peace the so that 1 caster could build a road or whatever. </p><p></p><p> Most of the other spells are really only useful squad level unless you can mass produce cantrip spanner. If you can do that you have bigger problems like the high level spellcasters. </p><p></p><p> Spartan or Knight is CR3 maybe your peasant recruit CR 1/8th. You won't be lining up in formation if fireball is a thing armies have reliable access to. </p><p></p><p> It's revolutionary war skirmishers, light infantry and trenches. </p><p></p><p> High level magic is a thing you're probably not marching. It's using a gate or load up on a flying castle or giants cloud.</p><p></p><p> In my Greek game divine mandate banned use of magic on the battle field. </p><p></p><p> You would go to war after letting Aries priesthood know. Once invoked anyone fireballing a hoplite formation gets a manifestion of Aries avatar to fight.</p><p></p><p> Aries could be whatever as long as if you use magic you lose.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 9621037, member: 6716779"] Depends how common that high level magic is. Biggest problem then and now is logistics. The ratio of indirect support to front line soldier hasn't changed since Sparta. It's about 10-1 iirc. High level magic doesn't have a big enough effect eg mud to stone. If you have enough spellcasters to do that on campaign you're going to have bigger problems vs those spellcaster. That's why I said plow earth and plant growth would have the biggest impact if you're try8ng to do vaguely realistic armies. Mud to stone may be more useful in peace the so that 1 caster could build a road or whatever. Most of the other spells are really only useful squad level unless you can mass produce cantrip spanner. If you can do that you have bigger problems like the high level spellcasters. Spartan or Knight is CR3 maybe your peasant recruit CR 1/8th. You won't be lining up in formation if fireball is a thing armies have reliable access to. It's revolutionary war skirmishers, light infantry and trenches. High level magic is a thing you're probably not marching. It's using a gate or load up on a flying castle or giants cloud. In my Greek game divine mandate banned use of magic on the battle field. You would go to war after letting Aries priesthood know. Once invoked anyone fireballing a hoplite formation gets a manifestion of Aries avatar to fight. Aries could be whatever as long as if you use magic you lose. [/QUOTE]
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How the heck do you fight a medieval war in winter?
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