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How the heck do you fight a medieval war in winter?
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<blockquote data-quote="kigmatzomat" data-source="post: 9621546" data-attributes="member: 9254"><p>I think cantrips would be impactful on battles, just not damaging ones. Low level casters do essentially the same damage using a crossbow as a cantrip. Thats not materially impactful.</p><p></p><p>Now...what if they could interfere with enemy formations?</p><p></p><p>Mold Earth can make a 5ft cubic hole with a 5ft cube of dirt adjacent to it, 30ft away. Shape Water cantrip do similar things with snow, assuming its deep enough. That is guaranteed to disrupt a section of a charge.</p><p></p><p>They can also modify surfaces. Mold Earth can turn up to (3) 5x5 areas of ground into difficult terrain at a time. Shape Water can do the same, turning snow into polished ice ice. </p><p></p><p>The difficult terrain aren't as blatant as making walls of dirt/snow, so you could make a pit/hill and then put difficult terrain on either side. One low level caster could cause a section of the battle field to bog down. If they leave gaps some troops will move at normal speed and further disrupt the charge.</p><p></p><p>An irregular advancing line means the lead elements face multiple enemies. It's possible they might redress the line, but the charge will lose momentum (in game terms, some soldiers double-move to catch up, forgoing attacking).</p><p></p><p>This is much more effective than a few crossbow bolts.</p><p></p><p>Similarly, Minor Image is handy, especially if you use it to hide a hole, patch of ice, or a scattering of caltrops A 5ft cube of dense, colored "smoke" can be used as a signal, or a way to mark enemies to be targeted by the archers.</p><p></p><p>Damage is the least impactful thing cantrips add to a battlefield. Thr caster should do all the other stuff.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 9621546, member: 9254"] I think cantrips would be impactful on battles, just not damaging ones. Low level casters do essentially the same damage using a crossbow as a cantrip. Thats not materially impactful. Now...what if they could interfere with enemy formations? Mold Earth can make a 5ft cubic hole with a 5ft cube of dirt adjacent to it, 30ft away. Shape Water cantrip do similar things with snow, assuming its deep enough. That is guaranteed to disrupt a section of a charge. They can also modify surfaces. Mold Earth can turn up to (3) 5x5 areas of ground into difficult terrain at a time. Shape Water can do the same, turning snow into polished ice ice. The difficult terrain aren't as blatant as making walls of dirt/snow, so you could make a pit/hill and then put difficult terrain on either side. One low level caster could cause a section of the battle field to bog down. If they leave gaps some troops will move at normal speed and further disrupt the charge. An irregular advancing line means the lead elements face multiple enemies. It's possible they might redress the line, but the charge will lose momentum (in game terms, some soldiers double-move to catch up, forgoing attacking). This is much more effective than a few crossbow bolts. Similarly, Minor Image is handy, especially if you use it to hide a hole, patch of ice, or a scattering of caltrops A 5ft cube of dense, colored "smoke" can be used as a signal, or a way to mark enemies to be targeted by the archers. Damage is the least impactful thing cantrips add to a battlefield. Thr caster should do all the other stuff. [/QUOTE]
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How the heck do you fight a medieval war in winter?
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