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How the hell do readied actions work!
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<blockquote data-quote="keterys" data-source="post: 4954910" data-attributes="member: 43019"><p>Because that would put your initiative after the target's and allow them to, say, take an attack then move away, or take multiple attacks, action point, remove themselves as a target, all kinds of things.</p><p></p><p>Aside: Have you ever seen one of the many, many movies or tv shows where someone holds someone hostage and threatens to kill someone and is shot, pushed away, whatever _before_ their ready action goes off? Cause it's pretty standard.</p><p></p><p></p><p></p><p>In practice it's a lot simpler than that, but yes, you can define it as 'moves closer to the group', 'moves away', 'crosses this line of squares', but you can also do things like 'moves into a square I can charge'</p><p></p><p></p><p></p><p>You say this like it's a bad thing. Is there a better option?</p><p></p><p></p><p></p><p>You aren't interrupting. Movement you're reacting to the move they just did. It doesn't matter what they do afterwards, you didn't interrupt it. For example, if someone uses Deft Strike and moves 1 square next to an enemy, and your readied 'shift back a square' triggers, then they can choose to move 1 more square to still attack. Or move somewhere else. Or use their attack on someone else other than the original target.</p><p></p><p></p><p></p><p>You don't have to - it's very effective tactic when used on melee only enemies, but a bad idea otherwise.</p><p></p><p></p><p></p><p>So ready an action for 'If the enemy takes a hostile action'. Whether that's moving closer or readying a ranged weapon, the attack would go off.</p><p></p><p></p><p></p><p>For what it's worth, there are a large number of people who aren't confused by the rule. You're being willfully resistant to understanding how it works because you don't like it. At least, as far as I can tell.</p><p></p><p></p><p></p><p>No. The wording is uniformly singular for picking the action or event. You can make a very broadly defined trigger, however. It's up to the DM as to how they want to limit the action, but technically you can have a trigger of 'Performs an action I dislike' or 'An enemy becomes a valid target my attack'</p><p></p><p></p><p></p><p>Things like 'Hefts his weapon and eyes you warily' and 'Readies himself to attack' are generally clear enough I've found, but whatever is most fun for the group, as always.</p><p></p><p></p><p></p><p>Take powers like Disruptive Strike. Take proactive actions rather than reactive actions. Delay. Ready tactically. Use a house rule to have something like an opposed initiative roll for special cases, or just allow truly simultaneous actions where both attacks go off at once, etc.</p></blockquote><p></p>
[QUOTE="keterys, post: 4954910, member: 43019"] Because that would put your initiative after the target's and allow them to, say, take an attack then move away, or take multiple attacks, action point, remove themselves as a target, all kinds of things. Aside: Have you ever seen one of the many, many movies or tv shows where someone holds someone hostage and threatens to kill someone and is shot, pushed away, whatever _before_ their ready action goes off? Cause it's pretty standard. In practice it's a lot simpler than that, but yes, you can define it as 'moves closer to the group', 'moves away', 'crosses this line of squares', but you can also do things like 'moves into a square I can charge' You say this like it's a bad thing. Is there a better option? You aren't interrupting. Movement you're reacting to the move they just did. It doesn't matter what they do afterwards, you didn't interrupt it. For example, if someone uses Deft Strike and moves 1 square next to an enemy, and your readied 'shift back a square' triggers, then they can choose to move 1 more square to still attack. Or move somewhere else. Or use their attack on someone else other than the original target. You don't have to - it's very effective tactic when used on melee only enemies, but a bad idea otherwise. So ready an action for 'If the enemy takes a hostile action'. Whether that's moving closer or readying a ranged weapon, the attack would go off. For what it's worth, there are a large number of people who aren't confused by the rule. You're being willfully resistant to understanding how it works because you don't like it. At least, as far as I can tell. No. The wording is uniformly singular for picking the action or event. You can make a very broadly defined trigger, however. It's up to the DM as to how they want to limit the action, but technically you can have a trigger of 'Performs an action I dislike' or 'An enemy becomes a valid target my attack' Things like 'Hefts his weapon and eyes you warily' and 'Readies himself to attack' are generally clear enough I've found, but whatever is most fun for the group, as always. Take powers like Disruptive Strike. Take proactive actions rather than reactive actions. Delay. Ready tactically. Use a house rule to have something like an opposed initiative roll for special cases, or just allow truly simultaneous actions where both attacks go off at once, etc. [/QUOTE]
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How the hell do readied actions work!
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