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*Dungeons & Dragons
How the Monsters Have Changed in the 2025 Monster Manual: Air Elemental
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<blockquote data-quote="KoolMoDaddy-O" data-source="post: 9578236" data-attributes="member: 7040379"><p>I happened to have Kobold Press's Tales of the Valiant SRD -- which is completely free, BTW -- open so I compared KP's Air Elemental with the new version from the Monster Manual.</p><p></p><p>Both have the same ability modifiers, CR, Auran language, etc. The KP version has 94 hp vs MM's 90 hp. Notable differences between the two:</p><p></p><p>KP: Resistant to Thunder dmg, immune to Lightning dmg</p><p>MM: Resistant to Lightning dmg, immune to Thunder dmg</p><p></p><p>KP: Cloud Camouflage: Stealth is 20 while in clouds or fog</p><p>MM: N/A</p><p></p><p>KP: Wind Lash (melee attack): +8, 18 (3d8+5) bludgeoning dmg</p><p>MM: Thunderous Slam (melee attack): +8, 14 (2d8+5) Thunder dmg</p><p></p><p>KP: Lightning Bolt (ranged attack): +8, 18 (3d8+5) bludgeoning dmg</p><p>MM: N/A</p><p></p><p>KP: Whirlwind: 18 (3d8+5) bludgeoning dmg but does additional dmg based on far the target was thrown (1d6 bludgeoning for every 10 feet), must Dex save DC 13 or be knocked prone</p><p>MM: Whirlwind: 24 (4d10+2) Thunder dmg</p><p></p><p>KP: Reaction: Thunderous Retreat: When elemental is hit, any creature within 5 ft must Con save DC 13 or take 7 (2d6) Thunder dmg; the elemental also retreats 15 ft (presumably without opportunity attacks).</p><p>MM: N/A</p><p></p><p>As usual, KP's monster design wins. I will be using the KP SRD for my games if I don't pick up the Monster Vault hardcover outright. Bonus: KP also offers blocks for orcs and duergar.</p></blockquote><p></p>
[QUOTE="KoolMoDaddy-O, post: 9578236, member: 7040379"] I happened to have Kobold Press's Tales of the Valiant SRD -- which is completely free, BTW -- open so I compared KP's Air Elemental with the new version from the Monster Manual. Both have the same ability modifiers, CR, Auran language, etc. The KP version has 94 hp vs MM's 90 hp. Notable differences between the two: KP: Resistant to Thunder dmg, immune to Lightning dmg MM: Resistant to Lightning dmg, immune to Thunder dmg KP: Cloud Camouflage: Stealth is 20 while in clouds or fog MM: N/A KP: Wind Lash (melee attack): +8, 18 (3d8+5) bludgeoning dmg MM: Thunderous Slam (melee attack): +8, 14 (2d8+5) Thunder dmg KP: Lightning Bolt (ranged attack): +8, 18 (3d8+5) bludgeoning dmg MM: N/A KP: Whirlwind: 18 (3d8+5) bludgeoning dmg but does additional dmg based on far the target was thrown (1d6 bludgeoning for every 10 feet), must Dex save DC 13 or be knocked prone MM: Whirlwind: 24 (4d10+2) Thunder dmg KP: Reaction: Thunderous Retreat: When elemental is hit, any creature within 5 ft must Con save DC 13 or take 7 (2d6) Thunder dmg; the elemental also retreats 15 ft (presumably without opportunity attacks). MM: N/A As usual, KP's monster design wins. I will be using the KP SRD for my games if I don't pick up the Monster Vault hardcover outright. Bonus: KP also offers blocks for orcs and duergar. [/QUOTE]
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How the Monsters Have Changed in the 2025 Monster Manual: Air Elemental
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