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How the Monsters Have Changed in the 2025 Monster Manual: Arcanaloth
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<blockquote data-quote="Shardstone" data-source="post: 9582127" data-attributes="member: 6807784"><p>To me, that is a plus, not a minus. It makes the creature easy to use, and gives it a clear direction. Use spells as necessary, or add spells as desired.</p><p></p><p>Let me approach this from a slightly different angle. My first real major foray into D&D was 5E. I, and many other noob DMs, hated running 2014 spell monsters. I had to constantly look up spells and then figure out how to use them and when to deploy them. It was a lot of thinking that IMO wasn't worth the squeeze. With the new format, I can run this creature easily, and the spells are flavorful and interesting enough to be fun to use.</p><p></p><p>Now with 10 years of experience under my belt, I can also say it's easier to upgrade the 2024 version then it is to parse and wield the 2014 version as well. IF I want, I can add a couple big spells - mind blank, chain lightning - and I don't have to fiddle with spell slots or wonder if the spell list is balanced for the CR etc etc.</p><p></p><p>I get the tactical expression that is possible in the 2014, but going off both my anecdotal experiences (so taken with a grain of salt) and what I've seen in other GMs like me (ofc still anecdotal), it's better to have a simple stat block you can add a couple spells too then a stat block with a huge number of spells in it already that you have to figure out to see how to make this thing hit its CR.</p></blockquote><p></p>
[QUOTE="Shardstone, post: 9582127, member: 6807784"] To me, that is a plus, not a minus. It makes the creature easy to use, and gives it a clear direction. Use spells as necessary, or add spells as desired. Let me approach this from a slightly different angle. My first real major foray into D&D was 5E. I, and many other noob DMs, hated running 2014 spell monsters. I had to constantly look up spells and then figure out how to use them and when to deploy them. It was a lot of thinking that IMO wasn't worth the squeeze. With the new format, I can run this creature easily, and the spells are flavorful and interesting enough to be fun to use. Now with 10 years of experience under my belt, I can also say it's easier to upgrade the 2024 version then it is to parse and wield the 2014 version as well. IF I want, I can add a couple big spells - mind blank, chain lightning - and I don't have to fiddle with spell slots or wonder if the spell list is balanced for the CR etc etc. I get the tactical expression that is possible in the 2014, but going off both my anecdotal experiences (so taken with a grain of salt) and what I've seen in other GMs like me (ofc still anecdotal), it's better to have a simple stat block you can add a couple spells too then a stat block with a huge number of spells in it already that you have to figure out to see how to make this thing hit its CR. [/QUOTE]
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How the Monsters Have Changed in the 2025 Monster Manual: Arcanaloth
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