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General Tabletop Discussion
*Dungeons & Dragons
How the party gets formed.
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<blockquote data-quote="hawkeyefan" data-source="post: 7318353" data-attributes="member: 6785785"><p>I think a good way of handling this is to have the game start in the middle of things....like they’re about to enter a dungeon or something similar. You say “For various reasons, each of you agreed to try and recover the cup of contrivance for the duke.” Then start play. Throughout the adventure, every now and then, pick a player and ask him why his character took the mission, or how he knows another character, or something similar. Let the players come up with the details as you play. </p><p></p><p>They may start to build off of each other, which is when things get interesting. The more that the players add to the game and the story, the more likely they’ll become invested in the game. </p><p></p><p>You can use these in game questions to fill out the Ideals, Bonds, and Flaws sections of their sheets, too, if that works.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7318353, member: 6785785"] I think a good way of handling this is to have the game start in the middle of things....like they’re about to enter a dungeon or something similar. You say “For various reasons, each of you agreed to try and recover the cup of contrivance for the duke.” Then start play. Throughout the adventure, every now and then, pick a player and ask him why his character took the mission, or how he knows another character, or something similar. Let the players come up with the details as you play. They may start to build off of each other, which is when things get interesting. The more that the players add to the game and the story, the more likely they’ll become invested in the game. You can use these in game questions to fill out the Ideals, Bonds, and Flaws sections of their sheets, too, if that works. [/QUOTE]
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How the party gets formed.
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