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Community
General Tabletop Discussion
*Pathfinder & Starfinder
How the XP tables work (Forked thread: Consumable item pricing)
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<blockquote data-quote="Truename" data-source="post: 4616215" data-attributes="member: 78255"><p>Forked from: <a href="http://www.enworld.org/forum/showpost.php?postid=4615454" target="_blank"> Consumable item pricing: A method to the madness? </a></p><p></p><p>Dracorat was talking about XP progression.</p><p></p><p></p><p></p><p>Not exactly. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I spent some time looking at this a few weeks ago. As far as I can tell, the XP tables work like this:</p><p></p><p><em>The XP required is always equal to 10 equal-level encounters, except...</em></p><p></p><ul> <li data-xf-list-type="ul">In the Paragon tier, the amount required is rounded up to the nearest multiple of 1,000. It turns out that this only affects how much you need to reach level 11.</li> <li data-xf-list-type="ul">In the first half of the Epic tier, the amount required is rounded up to the nearest multiple of 5,000.</li> <li data-xf-list-type="ul">In the second half of the Epic tier, the amount required is rounded up to the nearest multiple of 25,000.</li> <li data-xf-list-type="ul">Level 30 is rounded up to 1,000,000, 'cause that's just cool.</li> <li data-xf-list-type="ul">(The Heroic tier has no rounding.)</li> </ul><p>This raises the question: where do the experience points for equal-level encounters come from? Well, they come from the monster XP table in the DMG. Here's how that table is generated:</p><p><em></em></p><p><em>The XP for a monster is "X" more than the previous level. X doubles every four levels (with two exceptions).</em> See for yourself:</p><p></p><p>Lvl 1: 100</p><p>Lvl 2: 100 + 25 = 125 (X = 25)</p><p>Lvl 3: 125 + 25 = 150 (X = 25)</p><p>Lvl 4: 150 + 25 = 175 (X = 25)</p><p>Lvl 5: 175 + 25 = 200 (X = 25)</p><p>Lvl 6: 200 + 50 = 250 (X = 50)</p><p>Lvl 7: 250 + 50 = 300 (X = 50)</p><p>Lvl 8: 300 + 50 = 350 (X = 50)</p><p>Lvl 9: 350 + 50 = 400 (X = 50)</p><p>Lvl 10: 400 + 100 = 500 (X = 100)</p><p>Lvl 11: 500 + 100 = 600 (X = 100)</p><p>(etc)</p><p></p><p>The two exceptions to this rule are: At level 22, "X" becomes 950 rather than 800 as it should be. And then at level 26, "X" becomes 2000 rather than 1900. I'm not sure why they did this, but I presume it was to make level 30 a nice round ONE MILLION DOLLARS!!! ...ahem. I mean, XP.</p><p></p><p>You can see this by looking at "X" for the whole table:</p><p></p><p>Lvl 2-5: X = 25</p><p>Lvl 6-9: X = 50</p><p>Lvl 10-13: X = 100</p><p>Lvl 14-17: X = 200</p><p>Lvl 18-21: X = 400</p><p>Lvl 22-25: X = 950</p><p>Lvl 26-29: X = 2000</p><p>Lvl 30-33: X = 4000</p><p>Lvl 34-37: X = 8000</p><p>Lvl 38-40: X = 16000</p><p></p><p>I'm not sure if this is news or not (and I'm pretty sure it's only interesting to ultrageeks like myself <img src="http://www.enworld.org/forum/images/smilies/angel.png" class="smilie" loading="lazy" alt=":angel:" title="Angel :angel:" data-shortname=":angel:" />) but there you go.</p></blockquote><p></p>
[QUOTE="Truename, post: 4616215, member: 78255"] Forked from: [URL="http://www.enworld.org/forum/showpost.php?postid=4615454"] Consumable item pricing: A method to the madness? [/URL] Dracorat was talking about XP progression. Not exactly. :) I spent some time looking at this a few weeks ago. As far as I can tell, the XP tables work like this: [I]The XP required is always equal to 10 equal-level encounters, except...[/I] [LIST] [*]In the Paragon tier, the amount required is rounded up to the nearest multiple of 1,000. It turns out that this only affects how much you need to reach level 11. [*]In the first half of the Epic tier, the amount required is rounded up to the nearest multiple of 5,000. [*]In the second half of the Epic tier, the amount required is rounded up to the nearest multiple of 25,000. [*]Level 30 is rounded up to 1,000,000, 'cause that's just cool. [*](The Heroic tier has no rounding.) [/LIST] This raises the question: where do the experience points for equal-level encounters come from? Well, they come from the monster XP table in the DMG. Here's how that table is generated: [I] The XP for a monster is "X" more than the previous level. X doubles every four levels (with two exceptions).[/I] See for yourself: Lvl 1: 100 Lvl 2: 100 + 25 = 125 (X = 25) Lvl 3: 125 + 25 = 150 (X = 25) Lvl 4: 150 + 25 = 175 (X = 25) Lvl 5: 175 + 25 = 200 (X = 25) Lvl 6: 200 + 50 = 250 (X = 50) Lvl 7: 250 + 50 = 300 (X = 50) Lvl 8: 300 + 50 = 350 (X = 50) Lvl 9: 350 + 50 = 400 (X = 50) Lvl 10: 400 + 100 = 500 (X = 100) Lvl 11: 500 + 100 = 600 (X = 100) (etc) The two exceptions to this rule are: At level 22, "X" becomes 950 rather than 800 as it should be. And then at level 26, "X" becomes 2000 rather than 1900. I'm not sure why they did this, but I presume it was to make level 30 a nice round ONE MILLION DOLLARS!!! ...ahem. I mean, XP. You can see this by looking at "X" for the whole table: Lvl 2-5: X = 25 Lvl 6-9: X = 50 Lvl 10-13: X = 100 Lvl 14-17: X = 200 Lvl 18-21: X = 400 Lvl 22-25: X = 950 Lvl 26-29: X = 2000 Lvl 30-33: X = 4000 Lvl 34-37: X = 8000 Lvl 38-40: X = 16000 I'm not sure if this is news or not (and I'm pretty sure it's only interesting to ultrageeks like myself :angel:) but there you go. [/QUOTE]
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How the XP tables work (Forked thread: Consumable item pricing)
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