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How They Should Do Feats
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<blockquote data-quote="KiloGex" data-source="post: 6222838" data-attributes="member: 6673263"><p>You do realize that 5E is attempting to get rid of the power creep that was started in 3E and continued in 4E, right? After all, your character isn't even considered a true adventurer until 3rd level. By 20th level, they want your characters to be near super-human, but not god-like as it was in the previous 2 editions. This is why they offer you either an ability boost or a feat every 4th level.</p><p></p><p>However, to make sure that it's worthwhile for you to give up a +2 to an ability score, every feat is multiple feats in one. This gets rid of the need to take multiple prerequisite feats just to get to the one you actually like. After all, does anyone actually use Combat Expertise? I doubt it. And a +1 to your ranged attacks within 30' is nice, but ultimately you only take PBS for the Many, Rapid, and Precise Shot feats. So having to stack feats like that it made sense in 3E to give you a feat every 3 levels, or in 4E every other level (which is just insane, by the way).</p><p></p><p>With all of this, I'm happy in the way that they're doing it, and quite enjoy the slower ramp of power increase. For me, I'm going to choose Archery Master and Arcane Archer before I even think about increasing my Wisdom, and I'm also going to choose Alert, Dual Wielder, Fencing Master, Lucky, Mobile, and Stealthy instead of throwing a couple of points into Dexterity. That's the great thing about D&D in general: choice.</p></blockquote><p></p>
[QUOTE="KiloGex, post: 6222838, member: 6673263"] You do realize that 5E is attempting to get rid of the power creep that was started in 3E and continued in 4E, right? After all, your character isn't even considered a true adventurer until 3rd level. By 20th level, they want your characters to be near super-human, but not god-like as it was in the previous 2 editions. This is why they offer you either an ability boost or a feat every 4th level. However, to make sure that it's worthwhile for you to give up a +2 to an ability score, every feat is multiple feats in one. This gets rid of the need to take multiple prerequisite feats just to get to the one you actually like. After all, does anyone actually use Combat Expertise? I doubt it. And a +1 to your ranged attacks within 30' is nice, but ultimately you only take PBS for the Many, Rapid, and Precise Shot feats. So having to stack feats like that it made sense in 3E to give you a feat every 3 levels, or in 4E every other level (which is just insane, by the way). With all of this, I'm happy in the way that they're doing it, and quite enjoy the slower ramp of power increase. For me, I'm going to choose Archery Master and Arcane Archer before I even think about increasing my Wisdom, and I'm also going to choose Alert, Dual Wielder, Fencing Master, Lucky, Mobile, and Stealthy instead of throwing a couple of points into Dexterity. That's the great thing about D&D in general: choice. [/QUOTE]
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