Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How They Should Do Feats
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sadrik" data-source="post: 6222849" data-attributes="member: 14506"><p>This is something that I proposed months ago and it is a major stickler for me with the game.</p><p></p><p>They flipped what I think their target audiences want and basically are not accomplishing what they think they are. </p><p></p><p>They wanted feats that were simple and less fiddly so they made triple sized feats and balanced them against a stat boost.</p><p></p><p>For players/DMs looking for simplicity, stat boosts are the assumed thing.</p><p></p><p>The only problem is they have jam packed classes with class features at every level. Classes now have what amounts to all those little fiddly feats but they are static, offering no choice. So the only way to get them is to multi-class.</p><p></p><p>Feats are big eventful choices. They add a whole new feature to your character. Blah...</p><p></p><p>I want them to flip that. I want class features to be big eventful choices, something where the choice of multi-classing means something. I want feats to be smaller and less important choice that add to your character (split up the triple feats) paired with a +1 stat pump.</p><p></p><p>So the player who wants to really key into their character and fine tune it does not have the ability to do that in 5e. Most of their choices are made at character generation. The get a few feats and spell selections throughout their career.</p><p></p><p>The player who does not want to deal with many minute bonuses has to anyway because they receive a mini class feature every level. It does not seem to match the goals they set for themselves.</p><p></p><p>Found my old postings:</p><p>Everything still makes sense.</p><p><a href="http://www.enworld.org/forum/showthread.php?340520-LL-Subclasses-and-Complexity/page9" target="_blank">http://www.enworld.org/forum/showthread.php?340520-LL-Subclasses-and-Complexity/page9</a></p></blockquote><p></p>
[QUOTE="Sadrik, post: 6222849, member: 14506"] This is something that I proposed months ago and it is a major stickler for me with the game. They flipped what I think their target audiences want and basically are not accomplishing what they think they are. They wanted feats that were simple and less fiddly so they made triple sized feats and balanced them against a stat boost. For players/DMs looking for simplicity, stat boosts are the assumed thing. The only problem is they have jam packed classes with class features at every level. Classes now have what amounts to all those little fiddly feats but they are static, offering no choice. So the only way to get them is to multi-class. Feats are big eventful choices. They add a whole new feature to your character. Blah... I want them to flip that. I want class features to be big eventful choices, something where the choice of multi-classing means something. I want feats to be smaller and less important choice that add to your character (split up the triple feats) paired with a +1 stat pump. So the player who wants to really key into their character and fine tune it does not have the ability to do that in 5e. Most of their choices are made at character generation. The get a few feats and spell selections throughout their career. The player who does not want to deal with many minute bonuses has to anyway because they receive a mini class feature every level. It does not seem to match the goals they set for themselves. Found my old postings: Everything still makes sense. [url]http://www.enworld.org/forum/showthread.php?340520-LL-Subclasses-and-Complexity/page9[/url] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How They Should Do Feats
Top