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General Tabletop Discussion
*Dungeons & Dragons
How They Should Do Feats
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<blockquote data-quote="Falling Icicle" data-source="post: 6222871" data-attributes="member: 17077"><p>Feats do not have to = "power creep." While I prefer 3e/4e type feats, I want them to be well designed and balanced.</p><p></p><p></p><p></p><p>That's something that's new to this edition, and one of the few things about it I <em>don't</em> like.</p><p></p><p></p><p></p><p>Feats are <em>not</em> what made characters overpowered at high level. A 2nd edition 20th level wizard is far more powerful than a 3e 20th level fighter, even with its 18 or so feats.</p><p></p><p></p><p></p><p>Crap feats are crap feats, and don't have to exist - period. Just because there were some bad feats in 3rd and 4th editions doesn't mean there would have to be any in Next.</p><p></p><p>And getting a feat every other level (which isn't what I proposed, btw) isn't "insane." Both 4e and Pathfinder do that, and I never heard anyone complain that they were getting too many feats in those games.</p><p></p><p></p><p></p><p>Having fewer feats means people get fewer choices, not more. People would have far more choices if the feats were broken down and people could pick the individual parts rather than being forced to take a package deal, whether they want all that other stuff or not.</p><p></p><p>The problem I have with the "super feats" is that they make characters very same-y and cookie cutter. Everyone who wants to be an archer is going to take Archery Master, and that's that. I also dislike the feats like Loremaster, which I feel just give too much stuff at once. There isn't any way to gain one skill or language at a time, as you'd think people would, instead BAM! you suddenly get 3 langauges and skills instantly. That just doesn't sit right with me at all.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 6222871, member: 17077"] Feats do not have to = "power creep." While I prefer 3e/4e type feats, I want them to be well designed and balanced. That's something that's new to this edition, and one of the few things about it I [I]don't[/I] like. Feats are [I]not[/I] what made characters overpowered at high level. A 2nd edition 20th level wizard is far more powerful than a 3e 20th level fighter, even with its 18 or so feats. Crap feats are crap feats, and don't have to exist - period. Just because there were some bad feats in 3rd and 4th editions doesn't mean there would have to be any in Next. And getting a feat every other level (which isn't what I proposed, btw) isn't "insane." Both 4e and Pathfinder do that, and I never heard anyone complain that they were getting too many feats in those games. Having fewer feats means people get fewer choices, not more. People would have far more choices if the feats were broken down and people could pick the individual parts rather than being forced to take a package deal, whether they want all that other stuff or not. The problem I have with the "super feats" is that they make characters very same-y and cookie cutter. Everyone who wants to be an archer is going to take Archery Master, and that's that. I also dislike the feats like Loremaster, which I feel just give too much stuff at once. There isn't any way to gain one skill or language at a time, as you'd think people would, instead BAM! you suddenly get 3 langauges and skills instantly. That just doesn't sit right with me at all. [/QUOTE]
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