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How They Should Do Feats
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<blockquote data-quote="Sadras" data-source="post: 6222972" data-attributes="member: 6688277"><p>This! and</p><p></p><p></p><p></p><p>This. I'm finding the same - I believe a player's choices are influence strongly (not exclusively) by the DMing style within the campaign. </p><p></p><p></p><p></p><p>That is not a fair comparison at all. Firstly you are comparing two VERY different classes and secondly you are comparing them across editions.</p><p> </p><p></p><p></p><p>D&DN is striving for a simpler system hence less feats and that makes sense in its evolution given what has come before. It is much better to create a simple system that encourages DMs in a creative way or supplements books to build on said simpler system. And I would expect players of 4E and Pathfinder to enjoy the feat system, hence their lack of complaints <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Simpler base system allows for innovation and creativity to mold it into your perfect system. If you do not like the feats as package deals, break them up and allow the characters to gain a mini-feat benefit every second level. It is all there and easy to do, no biggie. The simple core system allows for that and that way you don't create the cookie cutter characters you dislike. Hell, add your own mini-feats that you want from previous editions. </p><p></p><p></p><p></p><p>Perhaps for Loremaster, the character needs downtime to learn these additional languages or skills - throw that in as a requirement for PCs if you do not like it. If I started a campaign at 10th level, and one of the characters chose Loremaster - I would let him choose his languages/skills immediately (such a feat is required/valuable) however if a character was leveling up and selected that feat out of the blue without expressing any interest early about languages/skills, well I would impose the requirement of downtime before he could benefit, other DMs might be more lenient and that is great to. But certainly I see the value of such feat.</p></blockquote><p></p>
[QUOTE="Sadras, post: 6222972, member: 6688277"] This! and This. I'm finding the same - I believe a player's choices are influence strongly (not exclusively) by the DMing style within the campaign. That is not a fair comparison at all. Firstly you are comparing two VERY different classes and secondly you are comparing them across editions. D&DN is striving for a simpler system hence less feats and that makes sense in its evolution given what has come before. It is much better to create a simple system that encourages DMs in a creative way or supplements books to build on said simpler system. And I would expect players of 4E and Pathfinder to enjoy the feat system, hence their lack of complaints ;) Simpler base system allows for innovation and creativity to mold it into your perfect system. If you do not like the feats as package deals, break them up and allow the characters to gain a mini-feat benefit every second level. It is all there and easy to do, no biggie. The simple core system allows for that and that way you don't create the cookie cutter characters you dislike. Hell, add your own mini-feats that you want from previous editions. Perhaps for Loremaster, the character needs downtime to learn these additional languages or skills - throw that in as a requirement for PCs if you do not like it. If I started a campaign at 10th level, and one of the characters chose Loremaster - I would let him choose his languages/skills immediately (such a feat is required/valuable) however if a character was leveling up and selected that feat out of the blue without expressing any interest early about languages/skills, well I would impose the requirement of downtime before he could benefit, other DMs might be more lenient and that is great to. But certainly I see the value of such feat. [/QUOTE]
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