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General Tabletop Discussion
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How They Should Do Feats
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<blockquote data-quote="Falling Icicle" data-source="post: 6223011" data-attributes="member: 17077"><p>The person I was responding to was doing just that, speaking of "power creep" across editions. If 3rd and 4th edition characters really are more powerful than 2e ones (which is debatable), I don't think feats are to blame. In any case, power is relative. A 3.x character may seem superior to a 2e one on paper, but what matters is the power the characters have relative to the monsters and NPCs they face.</p><p> </p><p></p><p></p><p>A system can be simple and still offer lots of options. The two are in not mutually exclusive. Besides, those who want a simple game already have the option to ignore feats and take ability score increases instead.</p><p></p><p></p><p></p><p>That would be quite a bit of work.</p><p></p><p></p><p></p><p>I think the biggest reason Loremaster bothers me is that it's currently the only way to gain additional skills and languages, aside from multiclassing. I'd rather they just have some other means of learning new skills and languages as part of the core rules that doesn't require feats. It seems like a major oversight to not have a way to learn new skills and languages, and making it a feat seems like a copout to me.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 6223011, member: 17077"] The person I was responding to was doing just that, speaking of "power creep" across editions. If 3rd and 4th edition characters really are more powerful than 2e ones (which is debatable), I don't think feats are to blame. In any case, power is relative. A 3.x character may seem superior to a 2e one on paper, but what matters is the power the characters have relative to the monsters and NPCs they face. A system can be simple and still offer lots of options. The two are in not mutually exclusive. Besides, those who want a simple game already have the option to ignore feats and take ability score increases instead. That would be quite a bit of work. I think the biggest reason Loremaster bothers me is that it's currently the only way to gain additional skills and languages, aside from multiclassing. I'd rather they just have some other means of learning new skills and languages as part of the core rules that doesn't require feats. It seems like a major oversight to not have a way to learn new skills and languages, and making it a feat seems like a copout to me. [/QUOTE]
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