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General Tabletop Discussion
*Dungeons & Dragons
How They Should Do Feats
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<blockquote data-quote="Kinak" data-source="post: 6223082" data-attributes="member: 6694112"><p>I really like the way that 5e handles feats, but I really <em>dislike</em> most of the actual feats.</p><p></p><p>The ability to take an attribute increase if you don't want the complexity, just want a math boost, or run out of feats you want to take is a great design.</p><p></p><p>But feats that grant multiple abilities, even abilities that build off each other, always feel cobbled together for me. Their big feats that grant one big ability are cool, even when they're not good. Their big feats built out of little feats never hit the cool point for me.</p><p></p><p>It also feels bad with so many feats granting proficiencies that the people the feats are "for" already have. Even if it's optimal, it still feels like you've screwed up somehow and are wasting resources.</p><p></p><p>But, really, I think the system could be redeemed very easily with a different list of feats.</p><p></p><p>Cheers!</p><p>Kinak</p></blockquote><p></p>
[QUOTE="Kinak, post: 6223082, member: 6694112"] I really like the way that 5e handles feats, but I really [I]dislike[/I] most of the actual feats. The ability to take an attribute increase if you don't want the complexity, just want a math boost, or run out of feats you want to take is a great design. But feats that grant multiple abilities, even abilities that build off each other, always feel cobbled together for me. Their big feats that grant one big ability are cool, even when they're not good. Their big feats built out of little feats never hit the cool point for me. It also feels bad with so many feats granting proficiencies that the people the feats are "for" already have. Even if it's optimal, it still feels like you've screwed up somehow and are wasting resources. But, really, I think the system could be redeemed very easily with a different list of feats. Cheers! Kinak [/QUOTE]
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