Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How They Should Do Feats
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KiloGex" data-source="post: 6229054" data-attributes="member: 6673263"><p>You're correct; I don't agree with you. So you want to give less class features, yet then give 12 feats to every character? At this point, you're basically creating small variables between classes, with the majority of differential depending primarily on the feats that a character chooses. I am perfectly okay with having only a small handful of chances for feats - choosing out of a pool of maybe 25 to 30 - and have the vast majority of specialty come from the class and subclass itself.</p><p></p><p>I don't think that having the ability to select a dozen feats from a list of 100 "caters to the more complex gamer"; I think it just makes a game more complex, which isn't always a good thing. Anybody can create an enormous list of selections, give players hundreds of points and numbers to play with, and make a 400 page rulebook that you have to read over a few times just to get the gist of.</p><p></p><p>What WotC is doing with this edition is making the leveling easy for both the person who wants to simply get a template to level by and the person who likes crunching numbers. Where the complexity of the system is going to come in is how you use those numbers, abilities, and feats that you have in gameplay. You can't always judge a system by what the words are; sometimes you need to judge it by how it plays at the table.</p></blockquote><p></p>
[QUOTE="KiloGex, post: 6229054, member: 6673263"] You're correct; I don't agree with you. So you want to give less class features, yet then give 12 feats to every character? At this point, you're basically creating small variables between classes, with the majority of differential depending primarily on the feats that a character chooses. I am perfectly okay with having only a small handful of chances for feats - choosing out of a pool of maybe 25 to 30 - and have the vast majority of specialty come from the class and subclass itself. I don't think that having the ability to select a dozen feats from a list of 100 "caters to the more complex gamer"; I think it just makes a game more complex, which isn't always a good thing. Anybody can create an enormous list of selections, give players hundreds of points and numbers to play with, and make a 400 page rulebook that you have to read over a few times just to get the gist of. What WotC is doing with this edition is making the leveling easy for both the person who wants to simply get a template to level by and the person who likes crunching numbers. Where the complexity of the system is going to come in is how you use those numbers, abilities, and feats that you have in gameplay. You can't always judge a system by what the words are; sometimes you need to judge it by how it plays at the table. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How They Should Do Feats
Top