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General Tabletop Discussion
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How Things Get Lost IRL
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<blockquote data-quote="Hussar" data-source="post: 7339821" data-attributes="member: 22779"><p>Well, to be fair, they just found an entire Mayan city in <a href="https://www.theguardian.com/science/2018/feb/03/scientists-discover-ancient-mayan-city-hidden-under-guatemalan-jungle" target="_blank">Guatamala</a>, thousands of structures and a population possibly measuring in the millions that we didn't know about. So, it's not like cities don't get lost. Machu Pichu, Angkor Wat (another city of some million people that was lost). </p><p></p><p>Given that travel by foot or horse is EXTREMELY restricted and add to the fact that a D&D world is a thousand times more dangerous to travel in than any point anywhere in the real life medieval world, losing entire countries could be quite easy actually. </p><p></p><p></p><p></p><p>Languages are lost all the time. </p><p></p><p></p><p></p><p>I'd point out that the only reason we can read hieroglyphics is because of a lucky find a short while ago of the Rosetta stone. Written languages, like spoken ones, get lost all the time.</p><p></p><p></p><p></p><p>I'd add politics to this mix as well. China is a perfect example where, by the 15th century, China was a technological power in the world, but, by the 19th century, had basically remained frozen for centuries. The closing of China's borders meant that China stagnated for centuries. In a D&D world where the elves and other races are often portrayed as xenophobic and not terribly interested in trade, many races could seriously stagnate.</p><p></p><p></p><p></p><p>Fair enough.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7339821, member: 22779"] Well, to be fair, they just found an entire Mayan city in [url=https://www.theguardian.com/science/2018/feb/03/scientists-discover-ancient-mayan-city-hidden-under-guatemalan-jungle]Guatamala[/url], thousands of structures and a population possibly measuring in the millions that we didn't know about. So, it's not like cities don't get lost. Machu Pichu, Angkor Wat (another city of some million people that was lost). Given that travel by foot or horse is EXTREMELY restricted and add to the fact that a D&D world is a thousand times more dangerous to travel in than any point anywhere in the real life medieval world, losing entire countries could be quite easy actually. Languages are lost all the time. I'd point out that the only reason we can read hieroglyphics is because of a lucky find a short while ago of the Rosetta stone. Written languages, like spoken ones, get lost all the time. I'd add politics to this mix as well. China is a perfect example where, by the 15th century, China was a technological power in the world, but, by the 19th century, had basically remained frozen for centuries. The closing of China's borders meant that China stagnated for centuries. In a D&D world where the elves and other races are often portrayed as xenophobic and not terribly interested in trade, many races could seriously stagnate. Fair enough. [/QUOTE]
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