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How to achieve a swashbuckling flavour?
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<blockquote data-quote="StalkingBlue" data-source="post: 1650262" data-attributes="member: 645"><p>Hi r! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Being one of the two players, I have an opinion of course on how cool and interesting our two PCs are <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" />, but be that as it may ... </p><p></p><p>I've really had fun playing in the game up to now. I love the combination of rogue class, no armour, firearms with absolutely lethal damage (2d6 for a pistol! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> ), and absence of magic. I enjoy randomling's loose way of applying the rules, it suits the setting very well I think. </p><p></p><p>So if there's any problem with the feel (and I don't know whether there is), it has nothing to do with the rules, nor with R's DMing style in dealing with rules in play. </p><p></p><p>Can't say much about the setting yet, seeing we've only played a session and a half! It's great to have islands, which means a lot of sea and many fragmented places to explore. The 18th-century feel is very cool and the rules work well to evoke it. I liked some of your NPCs I've encountered, Shaunnessey is of course a favourite (I hope I'll get to seduce him yet!). </p><p></p><p>It's maybe a bit odd to have only one government, 'the queen' - it eliminates any chance of having freebooters, you can only be either on the side of law and order or a criminal. But of course I haven't exactly seen a lot of the setting yet, so I can't really judge; and my PC doesn't care much either way, certainly not at 2nd level. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>So, er, I'd probably say above all give it a bit of time and see what develops. Of course asking for input from these creative boards is never a mistake.</p></blockquote><p></p>
[QUOTE="StalkingBlue, post: 1650262, member: 645"] Hi r! :) Being one of the two players, I have an opinion of course on how cool and interesting our two PCs are :heh:, but be that as it may ... I've really had fun playing in the game up to now. I love the combination of rogue class, no armour, firearms with absolutely lethal damage (2d6 for a pistol! :eek: ), and absence of magic. I enjoy randomling's loose way of applying the rules, it suits the setting very well I think. So if there's any problem with the feel (and I don't know whether there is), it has nothing to do with the rules, nor with R's DMing style in dealing with rules in play. Can't say much about the setting yet, seeing we've only played a session and a half! It's great to have islands, which means a lot of sea and many fragmented places to explore. The 18th-century feel is very cool and the rules work well to evoke it. I liked some of your NPCs I've encountered, Shaunnessey is of course a favourite (I hope I'll get to seduce him yet!). It's maybe a bit odd to have only one government, 'the queen' - it eliminates any chance of having freebooters, you can only be either on the side of law and order or a criminal. But of course I haven't exactly seen a lot of the setting yet, so I can't really judge; and my PC doesn't care much either way, certainly not at 2nd level. :) So, er, I'd probably say above all give it a bit of time and see what develops. Of course asking for input from these creative boards is never a mistake. [/QUOTE]
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