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How to add more Pulp - or more Fantasy - to Eberron
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<blockquote data-quote="rkanodia" data-source="post: 1759456" data-attributes="member: 11681"><p>Yeah, I did the math on the dinosaurs, too.</p><p></p><p>Fastieths have a land speed of 50 ft and the Run feat, letting them travel 250 feet in a round with a light load (i.e. halfling). A train at 30 mph travels 264 feet per round (30 miles/hour * 5280 feet/mile * 1 hour/60 minutes * 1 minute/60 seconds * 6 seconds/1 round). So they can't pace the train at max speed. However, since trains can't travel in arbitrary locations, halflings on fastieths could ambush the train from a position ahead of its movement, then jump off as the train passes them at a relative speed of merely 14 feet per round, slower than a walking pace. 5 miles down the rails, another group of halflings waits with spare mounts - the PCs have 10 minutes to stop them before their chance to escape with the booty.</p><p></p><p>Of course, with a mere +10 enhancement bonus to speed, the fastieths could keep pace with the lightning rail, and if we follow the 'bonus squared' proportionality (using <em>horseshoes of speed</em> as a reference), a magic item granting +10 speed for a mount should cost only 333 gp or so. And I doubt that the train will be at full speed for its entire journey (although I admit that coming up with reasons for the trains to slow down in the middle of the Talenta Plains may prove difficult).</p></blockquote><p></p>
[QUOTE="rkanodia, post: 1759456, member: 11681"] Yeah, I did the math on the dinosaurs, too. Fastieths have a land speed of 50 ft and the Run feat, letting them travel 250 feet in a round with a light load (i.e. halfling). A train at 30 mph travels 264 feet per round (30 miles/hour * 5280 feet/mile * 1 hour/60 minutes * 1 minute/60 seconds * 6 seconds/1 round). So they can't pace the train at max speed. However, since trains can't travel in arbitrary locations, halflings on fastieths could ambush the train from a position ahead of its movement, then jump off as the train passes them at a relative speed of merely 14 feet per round, slower than a walking pace. 5 miles down the rails, another group of halflings waits with spare mounts - the PCs have 10 minutes to stop them before their chance to escape with the booty. Of course, with a mere +10 enhancement bonus to speed, the fastieths could keep pace with the lightning rail, and if we follow the 'bonus squared' proportionality (using [i]horseshoes of speed[/i] as a reference), a magic item granting +10 speed for a mount should cost only 333 gp or so. And I doubt that the train will be at full speed for its entire journey (although I admit that coming up with reasons for the trains to slow down in the middle of the Talenta Plains may prove difficult). [/QUOTE]
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How to add more Pulp - or more Fantasy - to Eberron
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