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How to add more sorcery points?
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<blockquote data-quote="Quartz" data-source="post: 7538340" data-attributes="member: 40552"><p>How about digging up one of the old Dragon articles on Path Magic? Sorcerors follow a path - a restricted set of spells - in return for more sorcery points. For instance Orius Fire-thrower follows the Fire Path which comprises Fire Bolt, Burning Hands, Flaming Sphere, Fireball, Fire Shield, Wall of Fire, Conjure Elemental (Fire), Delayed Blast Fireball, Incendiary Cloud, and Meteor Swarm. At some point Orius might pick up a second path which has a second set of spells. Perhaps the path of the Body: Disguise Self, Alter Self, Feign Death, Water Breathing, Stoneskin, and Shapechange. </p><p></p><p>To progress along a path you need to take at least one spell of each level available, so Orius could not take Meteor Swarm without having first taken Fire Storm which in turn required taking Conjure Elemental which in turn required... Then instead of a Sorcerous Origin feature you get a Path feature. E.g. Orius might gain the ability to Counterspell Fire spells or the Elemental Adept: Fire feat.</p><p></p><p>And the benefit is that you get extra Sorcery Points or applying metamagic to path spells costs fewer SPs.</p><p></p><p>Alternatively you could turn the Sorceror into a short-rest hybrid class following <a href="http://www.enworld.org/forum/showthread.php?641458-How-would-you-balance-this-modification-to-spellcasters&p=7432652#post7432652" target="_blank">this post</a> and allow a number of sorcery points per short or long rest equal to half the proficiency bonus (round down) +1, gaining +1 SP at each of 6th, 14th, and 18th levels instead of the origin feature.</p></blockquote><p></p>
[QUOTE="Quartz, post: 7538340, member: 40552"] How about digging up one of the old Dragon articles on Path Magic? Sorcerors follow a path - a restricted set of spells - in return for more sorcery points. For instance Orius Fire-thrower follows the Fire Path which comprises Fire Bolt, Burning Hands, Flaming Sphere, Fireball, Fire Shield, Wall of Fire, Conjure Elemental (Fire), Delayed Blast Fireball, Incendiary Cloud, and Meteor Swarm. At some point Orius might pick up a second path which has a second set of spells. Perhaps the path of the Body: Disguise Self, Alter Self, Feign Death, Water Breathing, Stoneskin, and Shapechange. To progress along a path you need to take at least one spell of each level available, so Orius could not take Meteor Swarm without having first taken Fire Storm which in turn required taking Conjure Elemental which in turn required... Then instead of a Sorcerous Origin feature you get a Path feature. E.g. Orius might gain the ability to Counterspell Fire spells or the Elemental Adept: Fire feat. And the benefit is that you get extra Sorcery Points or applying metamagic to path spells costs fewer SPs. Alternatively you could turn the Sorceror into a short-rest hybrid class following [URL="http://www.enworld.org/forum/showthread.php?641458-How-would-you-balance-this-modification-to-spellcasters&p=7432652#post7432652"]this post[/URL] and allow a number of sorcery points per short or long rest equal to half the proficiency bonus (round down) +1, gaining +1 SP at each of 6th, 14th, and 18th levels instead of the origin feature. [/QUOTE]
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