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How to add more sorcery points?
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<blockquote data-quote="Maxperson" data-source="post: 7541054" data-attributes="member: 23751"><p>We all have our strengths, and a combat encounter requires me to figure out the monsters, where they are, what treasure they have, hit points(since I don't generally just use the average), any special equipment they might have based on the environment, and more. I'm really good at improving NPCs, though, and figuring out what they know, don't know, or might know(requires a roll) is second nature to me and requires very little time to accomplish. Social interactions are very, very easy for me.</p><p></p><p></p><p></p><p>And I've built encounters that the players have just bypassed. No encounter plan survives first contact with the players, and many never even get to first contact. I've learned to just let things go. If they don't engage, that opportunity is gone unless they bring themselves back around to it. </p><p></p><p></p><p></p><p>I'll have to take your word for it. I don't usually like to run premade stuff, so I don't know anything about either of those modules. The only one I've looked at is Hoard of the Dragon Queen and there will be a lot of social interaction in it.</p><p></p><p></p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> It's easy to lose track of who says what in threads. No worries!</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7541054, member: 23751"] We all have our strengths, and a combat encounter requires me to figure out the monsters, where they are, what treasure they have, hit points(since I don't generally just use the average), any special equipment they might have based on the environment, and more. I'm really good at improving NPCs, though, and figuring out what they know, don't know, or might know(requires a roll) is second nature to me and requires very little time to accomplish. Social interactions are very, very easy for me. And I've built encounters that the players have just bypassed. No encounter plan survives first contact with the players, and many never even get to first contact. I've learned to just let things go. If they don't engage, that opportunity is gone unless they bring themselves back around to it. I'll have to take your word for it. I don't usually like to run premade stuff, so I don't know anything about either of those modules. The only one I've looked at is Hoard of the Dragon Queen and there will be a lot of social interaction in it. :lol: It's easy to lose track of who says what in threads. No worries! [/QUOTE]
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How to add more sorcery points?
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